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  3. Cue Club 2 Update #1.08

Cue Club 2 Update #1.08



Hi Everyone,

Today we released an update with new features requested by the community, plus a collection of fixes and improvements. Please see below for a full breakdown. Thank you for the continued feedback and we hope you enjoy these latest additions to the game.


AIMING

  • Added five opacity settings for aim lines and target circle to offer increased visibility ranging from 10 to 50%. See 'Options > Aiming > Line Opacity'. Default setting is 10%.

  • Added five colour options for aim lines and target circle (white, yellow, green, blue and purple). See 'Options > Aiming > Line Colour'. Default setting is white. The colours work particularly well on dark cloths.


MULTIPLAYER

  • Rule variations can now be viewed in the lobby before accepting a match. When you receive a game invite and your opponent's rules are different to yours, go to the inbox and click the button labelled 'Rules' to see these changes which are marked in red.

  • Added a timer next to game invites to indicate how much time is left before the invite expires.

  • Fixed an issue in the lobby where game invites would sometimes expire too quickly.

  • All game invites are now cleared when you press the refresh button in the lobby.

  • The text entry box is now cleared when you close the chat window in the lobby.

  • Improvements to game controller navigation in the lobby.

  • Inbox tab is now pre-selected if player exits from a match to the lobby and they have game invites or messages. This can help reduce clicks and saves time when accepting a match.

  • Fixed a ball nomination issue that could cause a multiplayer game to go out of sync.

  • Added a small animated disc to the in-game notification capsule.

  • The animated disc on the in-game menu is now positioned around the clock (if enabled).


GAMEPLAY

  • Referee is now slightly faster respotting the cue ball after a scratch in pool.

  • Auto ball nomination works faster, speeding up gameplay and helping prevent nomination errors.

  • Fixed an issue where auto ball nomination did not work correctly if the aiming target was positioned exactly between two balls.

  • Auto ball nomination now works better when aiming at a distant ball with cue power set low.

  • Added text hint when attempting to play a shot before nominating a ball or pocket. The fix applies to control method type 1 (fast aiming turned off).

  • Fixed an issue in replays at 1/2 and 1/4 speed where sometimes two potted balls could overlap when rolling under the table.


CONTROLS

  • Added 'Tab' key as a shortcut to toggle the control panel view. In snooker it cycles between two opposite sides of the table before returning to the shot setup view.

  • Fixed an issue where 'Alt+Tab' did not minimise the window if running the game in 'Full Screen (Windowed)' mode.

  • Fixed an issue where pressing the '0' or 'F10' key to re-rack balls in speed pool would enable aim lines and turn off leaderboard qualification.

  • Fixed an issue in practice mode (overhead view) that made it difficult to pick up a ball if it was very close to the top cushion.

  • 'Enter' and 'Esc' keys can now be used to exit splash screens and the Bar Challenge victory screen.

  • Fixed an issue that broke game controller navigation paths in menus after switching task and returning to game.


PHYSICS

  • Fixed a rare issue where it was possible to strike a ball very hard and make it pass through the pocket.

  • Fixed an issue where a ball rolling very softly could occasionally stick to a cushion.

  • Improved animation of snooker balls as they pass through the pocket nets in 2D view.

  • Improved ball contact when performing fine cut shots with high power.


MENUS

  • Fixed an issue where the apostrophe character did not display correctly when using online multiplayer chat.

  • Improved design of digital clock in the game menu. See 'Options > Display > Clock'.

  • Added menu option to toggle whether or not the game window is minimised if the user switches task. See 'Options > Display > Graphics Settings > Minimise Inactive Window'. Default is 'Yes'.

  • Text for audience audio settings is more descriptive, and shows 'Infrequent (Level 1)', 'Frequent (Level 2)' or 'Very Frequent (Level 3)' next to each option. See 'Options > Audio > Audience'.

  • Fixed an issue that sometimes caused the cursor arrow to flicker when closing the in-game menu.

  • Other minor fixes and enhancements.