Cue Club 2 Update #1.06

Hi Everyone,
We hope you're all doing well. In this new update for Cue Club 2 we've taken onboard more feedback from the community with feature additions, improvements and fixes to several areas of the game. Please see below for a full breakdown.
CUES
- Added menu option to allow different cues to be chosen for games of pool and snooker. See 'Options > Tables & Equipment > Cues' and click the 'Pool' and 'Snooker' tabs at the top of the page before selecting your preferred cue.
- When using the in-game menu to change cue size (perhaps to perform a particular kind of shot), the setting is no longer saved to file, and so when a new match is started the cue size is restored to the original setting in the main menu at 'Options > Tables & Equipment > Cues'.
PHYSICS
- It is now easier to perform a standard 3 cushion break-off in snooker, making the cue ball clip an outside red and then travel between pink and blue into baulk. We recommend a dab of chalk plus some left-hand side if playing the cue ball into the left of the reds. Apply right-hand spin if playing into the right of the pack. Check out the AI section below for more info regarding computer players and breaking.
- Maximum cue power has been increased slightly for all cue sizes, allowing for more powerful break shots in pool and a better split of the rack.
- Default cue power now set to 20% to compensate for power increase. See 'Options > Controls > Advanced Settings > Default Power'.
CONTROLS
- Fixed an issue where it was possible to use keyboard input when the screen is transitioning between game and menu (or vice-versa), which could lead to flickering when using the ENTER key, or menu navigation issues when using the ESC key.
- 7 and F7 keys can now be used to restore the previous shot in practice mode before the balls have finished rolling, reducing wait times.
LEADERBOARDS
- Expanded offline leaderboards for snooker breaks and speed pool times from 100 to 200 entries.
- Fixed an issue where occasionally two player's names would display on the same line when viewing online leaderboard scores.
- Fixed an issue that limited the max number of entries to 128.
AI
- AI players now use the conventional 3 cushion break-off technique in snooker (with 6, 10 or 15 reds). When playing on harder difficulty levels they will generally perform a cleaner break-off than lower ranked opponents.
- In snooker, AI players are now less aggressive when clipping the outer reds on the break shot.
- Fixed an issue where the AI player would occasionally make a strange shot choice in snooker and play a colour that is not an obvious ball to play, when other easier pots are available. A similar issue may have occurred in call shot games of 8-ball and 10-ball pool.
MULTIPLAYER
- Fixed an issue where a disconnection error would appear if online chat had been disabled in menu options, and no shot had been played for several minutes even though the internet connection was still active.
- Exiting a match early now awards points to your opponent for those frames that your opponent has already won. If the exit was made in a snooker match when you are behind on points with snookers required then points shall also be awarded to your opponent for that frame.
- Other minor fixes and enhancements.