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  3. Cue Club 2 Update #74

Cue Club 2 Update #74



Hi Everyone,

In today's update we have a collection of new features and improvements to Cue Club 2, focusing on cameras, game rules, keyboard input, graphics and multiplayer, plus some fixes and general gameplay enhancements. As always we hope you enjoy these tweaks and please keep sharing your thoughts and suggestions with us here and on the forums.

  • Added a TV-style camera for watching opponent gameplay and replays. This new 3D view is located behind the end of the table and is available in standard and elevated height. See 'Options > Camera > Default Camera (Opponent)'. It can also be selected for instant replays and saved shots, plus snooker breaks and speed pool replays. The first-person camera mode is still available as an option if you prefer this view for your opponent.

  • Improved 3D first-person camera tracking after a shot is played. On all shots following the initial break, the camera now automatically tracks the cue ball and then follows the first ball contacted, to capture more of the action. As before, clicking the middle mouse button or gamepad left shoulder button can be used to quickly zoom out after a shot is played.

  • Improved keyboard input with left / right cursor keys and delete key now supported for easier and faster editing of chat text, filenames and so on.

  • Virtual keyboards in the menus have been improved and expanded to accomodate the above keys. There is a also clearer input window and text is shown left-aligned.

  • Multiplayer matchmaking and chat messages from other real players are now enabled when you're playing against AI opponents from the lobby. To turn on these notifications go to 'Options > Match Settings > Multiplayer' and set 'Receive Alerts' to ON, or enable them in the lobby using the toggle switch at the bottom-right of the page.

  • In snooker, making 3 consecutive fouls now results in a loss of game, in accordance with the official rules. The player must not be snookered when committing the fouls for this rule to apply, and a warning is given after the second offence.

  • On the cue selection menu, the various cue sizes are now described in inches or cm, with an option underneath to toggle between the units of measurement.

  • Cue elevation adjuster has been modified to show a ghost line representing where the true cue angle is, complimenting the solid line which shows the target angle. This has been added to give the player a better idea of cue elevation when obstructing balls occasionally force the cue upwards.

  • Primary aiming line now fades out close to the cue ball and appears less distracting from the 3D first-person view.

  • Fixed an issue that sometimes prevented the referee from re-spotting balls on the table after they had been potted. This applies mainly to snooker colours and the cue ball.

  • Fixed a problem that could freeze the mouse pointer after clicking on the 'Restore Balls' button during saved replays.

  • Fixed an issue in Killer pool, whereby if the table was cleared and the cue ball was potted at the same time, the balls would not be re-racked.

  • Solved an issue that prevented the circular aiming target from being displayed in 3D mode when aim lines had been turned off in the menus.

  • Smoother target navigation around the edges of the table in 3D mode when using a game controller.

  • Other minor fixes and enhancements.