Cue Club 2 Update #94

Hi Everyone,
We hope you're all keeping well. Today we're pleased to release another Cue Club 2 update with a range of new features, fixes and improvements. Many thanks once again for the continued feedback and support. Full details of the changes are listed below.
GRAPHICS AND DISPLAY
- Improved screen scaling on 4K monitors. This fixes an issue that incorrectly scaled the screen on some hi-res monitors, causing part of the image to be cropped off.
- Added an option to select the pocket shape used on pool tables (angular wide, angular narrow, and rounded jaws). From the multiplayer lobby, click on the round arrow button at the top right of the control panel, then select from the 'Pocket Shape' setting below.
- Various improvements to graphics and layout in the multiplayer lobby.
- Fixed an issue which could potentially cause a crash in the lobby when sending and receiving game invites.
- Fixed an issue where potting the 10-ball last but in the wrong pocket or with a scratch on the cue ball would lead to the red ball-release button flashing after the 10-ball was respotted.
- Potential fix for a rare issue that would display a wrongfully pocketed ball notice for a legal shot, when an A.I. player is at the table.
- In 'Snooker colours' practice mode, potting a colour out of sequence (yellow to black) now results in the ball being respotted on the table.
- Fixed an issue in snooker practice mode where manually adding and removing reds from the table could lead to problems respotting the colours.
- Notification bell now sounds when the game is minimised and it's player 2's turn at the table.
- Fixed an issue where the in-game control panel would sometimes automatically switch to the potted balls display when the option had been set to 'Manual'. See 'Options > Display > User Interface > Potted Balls'.
- Fixed an issue where the ball-spin crosshairs on the control panel would sometimes change position when the cue ball was respotted by the referee.
- When playing with table dimensions set to 'Fullscreen', the screen aspect ratio must now be between 16:9 and 16:10, otherwise the default 2:1 table aspect ratio is used. See 'Options > Tables & Equipment > Tables > Global Settings > Table Dimensions'.
- Fixed an issue where the 'Restore' button would deactivate when switching from using 'Compact' to 'Large' user interface.
- Fixed an issue where it was possible to adjust the power of an A.I. player's shot using '+/-' or 'shift/ctrl' keys when accessing in the in-game menu.
- Added ',' and '.' shortcut keys (comma and full-stop) to quickly skip to previous and next music tracks.
- Added new menu option to reduce the volume of the music when the in-game menu is activated by the user. See 'Options > Audio > Music > Volume Reduction (Game menu)'. Default setting is off. This feature may be useful when activating the in-game menu to pause the game.
- Music volume now correctly sets to default value when 'Reset' button is pressed. See 'Options > Audio > Music'.
- Improved computer player's ability to avoid sending the cue ball near pockets when playing long shots off the cushion.
- Added information to the bottom of aim line menus to show status of online leaderboard qualification. See 'Options > Aiming > 2D / 3D View'.
- Fixed an issue where changing the colour of the table cloth on the startup-screen would also change the colour theme of the menus. See 'Initial Setup > Startup > Cloth Colour'.