Cue Club 2 Update #75

Hi Everyone,
We hope you are all keeping safe and well. Today, we released another new update for Cue Club 2 with a nice collection of improvements to graphics, user interface, ball physics, multiplayer, controls, AI and cameras. Please continue to share your feedback with us and we hope you enjoy these latest additions to the game.
- Introduced a new table wear option. There are four settings and you can select from new, used, worn and very worn cloths. We think these offer an interesting look and feel to playing, and welcome your thoughts! See 'Options > Tables & Equipment > Tables' and locate the 'Condition' option beneath the cloth colours. You can choose individual settings for pool and snooker.
- The cue ball is now more effective at splitting the pack on the opening shot when using full force and a direct hit. Balls spread better around the table and due to random variation no two break shots will ever be the same.
- Playing a shot along the rail is more realistic. If struck at the correct angle the object ball closely follows the wall of the cushion and is less likely to stray outwards.
- Ball trajectories after a collision are more accurately simulated on high power shots.
- Topspin and backspin have been given a stronger effect, allowing for better control of the cue ball and more effective trick-shots.
- The notifications capsule on the bottom left of the screen now shows the current break in snooker first, making it easier to keep track of the break score for you and your opponent.
- When switching between turns in multiplayer, the notifications capsule now rotates between all game information instead of just showing the updating message.
- Solved a problem that could sometimes halt activity during multiplayer games when using the TV camera to watch your opponent.
- Fixed an error that allowed the cue ball to be moved using the 'B' key when the player stands back from the table and the camera is zoomed out.
- Dragging the cue ball close to the cushion when you have ball-in-hand now raises the top-spin crosshairs slightly to allow the cue to assume a better position.
- Increased number of settings for 'Navigation Speed' and 'Mouse Acceleration' when using a mouse or touchpad device. Go to 'Options > Controls > Advanced Settings' to raise or lower aiming sensitivity.
- Increased default aiming sensitivity for touchscreen input devices when playing in 3D mode.
- Various fixes to gamepad navigation in the menus.
- Computer players on Pro level have slightly improved potting ability making them a little more challenging to defeat.
- The vertical camera angle has been raised a fraction when using first-person camera mode to watch your opponent play, giving a better overall view of the table.
- The default 3D camera setting for your opponent is now first-person, but this can be changed to one of two TV-style cameras. See 'Options > Cameras > Default Camera (Opponent)'.
- Fixed an issue where zooming in with the right mouse button on 3D view would not always zoom back out after a shot was played.
- Added support for ultra high refresh monitors that run at 300Hz and 360Hz. All other refresh rates ranging from 60Hz upwards are also supported, and can be selected from the menu at 'Options > Display > Graphics Settings > Refresh Rate'.
- Other minor fixes and enhancements.