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Cue Club 2: Pool & Snooker News

Cue Club 2 Update #1.05



Hi Everyone,

In this latest update we've introduced more improvements and fixes to controls, gameplay, multiplayer scoring, and menus.


CONTROLS

  • Added fine aim control to give better precision when lining up shots. Press the left ALT key and move the mouse to activate this feature.

  • Added option to toggle cue power increments between 0.5% and 1% when using '+' and '-' keys. See 'Options > Controls > Advanced Settings > Power Increment'. Default setting is now 1%. The 0.5% increment (if selected) works in the range of 0.5% to 20% power.

  • Fixed an issue where pressing the ALT key with 'E', 'Q', 'H' or 'V' could prevent the keypress function from deactivating after the key is released.

  • Fixed an issue when using ALT + TAB to switch applications. When tabbing back into CC2 the in-game menu would be greyed out if that menu had previously been minimised.


GAMEPLAY

  • Conceding a frame is now only possible in games of snooker when the player is behind on points and requires snookers to win.


MULTIPLAYER

  • To avoid a potential exploit, points can now only be earned by winning matches and not by your opponent exiting early.


MENUS

  • Pool pocket logos are now displayed on the side of the table in the tournament opponent menu, if these have been enabled in table options.

  • Fixed an issue where the Killer tournament trophy was not labelled correctly in the achievements menu (Polish language only).

  • Various improvements to localised text files.

  • Other minor fixes and enhancements.

Cue Club 2 Update #1.04



Hi Everyone,

We're pleased to release another new update to Cue Club 2 today, with some nice new feature additions requested by the community, plus a few bug fixes too.


CUES

  • Added support to change the size of the cue during a game. From the menu, select 'Change Cue' and pick from one of the three sizes available. This can be useful if you prefer to use a longer and heavier cue for break shots, or wish to use a shorter and lighter cue to play an extreme swerve shot.


ACHIEVEMENTS

  • Added silver and gold trophies and Steam achievements for gaining 5,000 points and 10,000 points in multiplayer. The existing award for earning 1,000 points is now the bronze trophy.


GRAPHICS

  • Added an option to toggle the display of the Cue Club 2 logo on the outer edges of the pockets in pool and snooker (3D mode). See 'Options > Tables & Equipment > Tables > Global Settings > Pocket Logos'. Default setting is 'On'.


CONTROLS

  • Added support for 'H' and 'V' keys to adjust horizontal and vertical spin on the cue ball whilst moving the mouse. Note that pressing 'H' resets top spin to zero, and pressing 'V' resets side spin to zero. To adjust both together use the 'E' key (for 'English').

  • Added support for 'C' key to reset spin and return the cue to the centre position.


CAMERAS

  • Fixed an issue that failed to return the camera view to 2D mode at the start of the next frame in a match, when auto switching (2D to 3D) is enabled.


MENUS

  • Fixed an issue that presented the 'progress will be lost' message in the menus when trying to exit after the match had actually been completed.

  • Fixed an issue that stopped the 'Fast Aiming' control method being saved when changing from 'Options > Controls > Mouse and Keyboard'.

  • Fixed an issue that displayed the pool table instead of the snooker table in the background of the tournament opponent screen when snooker was selected.

  • Other minor fixes and enhancements.

Cue Club 2 Update #1.03



Hi Everyone,

We have another update today containing further fixes and improvements to the game. See below for a full breakdown of the changes:


PHYSICS

  • Increased available power when playing shots with high cue elevation, allowing for longer and more impressive swerve shots to be played.

  • Increased angle deflection when playing off a cushion with side spin applied to the cue ball.

  • Improved break shot dynamics in snooker. Soft collisions against the outer reds are now less likely to split the pack too far.

  • Default cue power setting on the break shot in snooker has been re-calibrated for each table size, taking into account the size and weight of cue chosen by the player.


A.I.

  • In snooker (6, 10 and 15 reds), A.I. players now use slightly less power on the opening shot to make safer and more tactical breaks.


CONTROLS

  • Cue power can now be increased in 0.5% intervals up to 20% power for increased precision. Beyond this threshold power will increase in 1% intervals up to 100%.

  • When setting power using 'Automatic' cue control method, forwards and backwards mouse movement has been re-tuned to give finer control. This setting can be changed from 'Options > Controls > Advanced Settings > Power Adjustment'.

  • When using '7' and 'F7' keys to restore a previous shot in practice mode, and fast aiming is enabled, the aiming target is now restored to its previous position if the target is currently visible on the table.


AIMING

  • Fixed an issue where the secondary aim line sometimes did not display as a fan, when setting up a long distance swerve shot and a potential deviation to the cue path exists.


LEADERBOARDS

  • The re-upload button is now permanently shown on offline snooker and speed pool leaderboards for all newly qualified entries to the Cue Club website leaderboards. The button resembles a small globe and appears to the right of the record entry. Please note this button appears for new records only, created after this update. Qualified top 100 records are automatically submitted, but the button allows for further attempts to be made as a backup.


MENUS

  • Fixed an issue where 'Fast Aiming' and 'Cue Control' menu options sometimes became permanently greyed out when changing settings in 'Options > Controls > Basic Settings'.

  • Fixed a similar issue for 'Use Default Screen Resolution' in 'Options > Display > Graphics Settings'.

  • Fixed a similar issue for 'Room Colour' in 'Options > Match Settings > Competition Venue'.

  • Fixed a similar issue for 'Allow use of 2D Camera' in 'Options > Cameras'.

  • Fixed a similar issue for 'Number of Games' in 'Games > Quick Match > Killer Pool'.

  • Fixed an issue where game controller navigation around certain menu buttons was off-centre.

  • Other minor fixes and enhancements.

Cue Club 2 Update #1.02



Hi Everyone,

In today's update we've introduced more features requested by the community along with some further bug fixes and improvements. Full details below.


AIMING

  • Fixed an issue where the cue ball would sometimes not follow the exact path of the aim line, if a shot was played with side spin and the cue raised, and power was changed immediately before shooting. This applies when the cue control method is set to 'Automatic'. See 'Options > Controls > Basic Settings > Cue Control'.

  • In rare instances where there is some margin for error in aiming, the secondary aim line now fans out to give feedback to the player that some deviation may occur. Applies mainly to swerve shots where low power is used or there is a long distance to cover to reach the object ball.


CONTROLS

  • Navigation speed for the aiming target now has a separate settings for 2D and 3D modes. See 'Options > Controls > Advanced Settings'.

  • Navigation speed upper and lower limits in 2D mode have been recalibrated, offering finer, more gradual increases across the range of settings.

  • Navigation speed in 3D mode can now be boosted along the Y axis for faster movement. See 'Options > Controls > Advanced Settings > Y Axis Boost (3D)'. There are 5 settings available ranging from 'Off' to 200% in 50% increments, with the default boost level set to 100%.

  • Fixed an issue where holding down the F10 key would continually re-rack the balls in practice mode and speed pool.


CAMERAS

  • Added setting to automatically switch the camera between 2D and 3D mode after playing a shot. See 'Options > Cameras > Auto Switching (2D to 3D)'. This is useful if you prefer to play shots in 2D but watch the action in 3D.

  • Fixed an issue where the first person camera was not always set correctly at the start of a match.


MULTIPLAYER

  • Fixed an issue in human vs human online matches where qualification for online leaderboards would be turned off, if the secondary aim lines where enabled in menu options but disabled in the multiplayer lobby.

  • Fixed an issue where conceding a game immediately after playing a shot would break the connection. It is now only possible to concede when it's your turn and also before taking a shot.


USER INTERFACE

  • Added a 'Random' option for power bar colour, which resets at the start of a new match or a reload. See 'Options > Display > User Interface > Power Bar (Colour)' and click the left button to find the new setting.


GRAPHICS

  • Fixed an issue when using an ultra-wide monitor where edges of the screen were sometimes not rendered correctly when playing in the bar venues.


MENUS

  • In speed pool, after clearing the table, the in-game leaderboard can now be navigated through by using the arrow buttons at the bottom of the menu.

  • Fixed an issue where ball textures were not visible in the ball set selection menu, if a game of snooker had just been played.

  • Fixed an issue where it was possible to load a saved shot from the main menu and then actually play on, instead of only being able to replay the shot, when using certain key press combinations.

  • The Polish language in-game keyboard now uses a standard 'qwerty' layout.

  • Other minor fixes and enhancements.

Cue Club 2 Update #1.01



Hi Everyone,

We're pleased to release a new update today with a range of feature improvements and fixes. See below for a full breakdown.


AIMING

  • Improved auto aiming in 3D mode. Aim now tracks camera position if the camera has been rotated by the user after the last shot was played. This feature can be useful to line-up your next shot while the balls are still rolling, speeding up gameplay.

  • Auto aim now tracks the black ball by default in snooker, when the player has potted a red and is then on a colour. Only applies if the camera has not been rotated by the user after the previous shot was played.

  • Added new custom 'Target' option to 2D aiming menu, to compliment 3D mode. See 'Options > Aiming > 2D View > Target'. There are three settings available.

  • When playing a human vs human multiplayer match, it is now possible to change settings in the aiming menu mid-game, apart from the length of primary and secondary aim lines.

  • Secondary aim line length has been increased slightly in both 2D and 3D modes.


CAMERAS

  • Improved camera positioning in 3D first person mode when cue is elevated high, resulting in a better view of the far end of the table and pockets.


SNOOKER

  • AI players now concede when they realise they're too far behind on points, instead of occasionally continuing to play on and deciding to concede later.

  • Fixed an issue when adjusting the AI player behaviour from the in-game menus. Changing settings for 'Concede Game' now works mid-game instead of having to start a new match. See 'Options > Match Settings > Virtual Players > Tactics (Concede Game)'.


LEADERBOARDS

  • Offline leaderboards for snooker breaks and speed pool times have been expanded from top 20 entries to top 100.


MULTIPLAYER

  • Fixed an issue in multiplayer that allowed players running an older version of the game to play against users with the current version, potentially leading to sync errors.


CHAT

  • Added support for longer chat messages in-game and in the multiplayer lobby.

  • In-game messages now stay up longer before fading out.


ACHIEVEMENTS

  • Trophy summary screen modified to allow for future expansion with new awards. See 'Achievements > Trophies > Summary'.

  • Fixed an issue where if a new trophy had just been won then sometimes it was not selectable from the trophy summary screen.


GENERAL

  • Fixed an issue that sometimes prevented the tournament quarter-final match length from being adjusted. See 'Options > Match Settings > Tournament'.

  • Various tweaks to localised text files.

  • Code updated and compiled to use to the latest Steam SDK libraries.

  • Other minor fixes and enhancements.