Update 5.9.2025
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[/p][p]Hi everyone,[/p][p][/p][p]We're pleased to launch a new update to Cue Club 2 today with a collection of feature improvements and fixes. Thank you for your support and feedback which helps us to continually refine the game. Patch notes are included below:[/p][p][/p][p]GAMEPLAY[/p]
- [p]Added notification capsule text to show how many balls remain to be potted in 8-ball pool. Also shows reds remaining in snooker.[/p]
- [p]Added safeguarding to prevent cue jitter when AI or human multiplayer opponent is playing a shot with side spin. This could also happen during the opening break in snooker.[/p][p][/p]
- [p]Increased maximum refresh rate stored in graphics settings from 8 to 16 bits, to support higher refresh monitors.[/p]
- [p]Added support for 400Hz+ and 500Hz+ displays, and improved game speed calibration when using different refresh rate settings.[/p]
- [p]Increased size of score boxes on 'Match Complete' screen to accomodate longer player names.[/p][p][/p]
- [p]Fixed issues with ball nomination in 8 ball pool, where balls were sometimes not automatically nominated when aiming towards them.[/p]
- [p]Fixed issue where notification text in capsule did not always show correct information at game over, if foul menu was minimised.[/p][p][/p]
- [p]Fixed issue where shot setup shortcut keys could be used when mouse is already in use to change power, spin or cue elevation.[/p]
- [p]Fixed issue where F1 key for help screen could be activated when other gameplay keys are in use.[/p]
- [p]Fixed issue where shift key could sometimes cause errors when used with other shortcut keys.[/p]
- [p]Fixed issue where clicking on buttons in table, ball set and chalk menus produced click sound when item was already selected. Also applies to menus with player selection tabs.[/p]
- [p]Other minor fixes and enhancements.[/p]