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August 1st Launch for Silk Roads II: Paths of Fortune

[p]I'm finally ready to announce the launch date of Silk Roads II: Paths of Fortune of August 1st, 2025.[/p][p][/p][p]It's been a wild few weeks since Steam Next Fest with a lot of feedback on mechanics, bugs and QoL features.[/p][p]In just the past few weeks I've added or changed:[/p]
  • [p]Over 150 new events, for a total of over 200 events in all, enough to never have an event repeat for over 4 trips from Venice to Cathay.[/p]
  • [p]Total rebalance, including a half year grace period with a bonus to health and morale for the player character and a boost to certain less useful skills, a change to camp jobs and more.[/p]
  • [p]Reworked quest system, with quests that now scale with player level.[/p]
  • [p]The addition of an acceleration button. Though I am fond of quite slow and methodical games, I understand not all gamers feel the same and therefore there is now a button to increase game speed by x2.[/p]
  • [p]Changes to the way events effect towns and being able to view them prior to travelling rather than having to consult the rumour syste each time.[/p]
  • [p]Also changes to the rumour system with multiple rumours per town but with a smaller radius.[/p]
  • [p]Changes to the way weight would effect your caravan's ability to travel.[/p]
  • [p]Reworked Grocery UI. To be honest, this one wasn't a community request, I just really felt it needed it.[/p]
  • [p]Generally improved game stability and performance.[/p]
[p]All of these changes would have been impossible without so much great feedback from the playerbase, which is why I am now requesting that people give the demo another whirl to see how all of these changes have affected gameplay and what other things players may want to see.[/p][p][/p][p]I also hope you all choose to continue your saves in the next couple of weeks with the full release of Silk Roads II: Paths of Fortune.[/p][p][/p][p]Happy trading![/p]