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  3. Update 1.3: New Final Boss and More

Update 1.3: New Final Boss and More

1.3.0
[h2]Major Features[/h2]
  • Added a new boss to the final wave of the finale holdout. Defeating the boss adds its parts to the next carry over selection. The boss will use more of it's equipment on higher difficulties.
  • Added Extreme difficulty. Enemies are more abundant, the finale holdout lasts longer and the final boss has an additional phase.

[h2]Minor Features[/h2]
  • Removed one wave from the finale holdout on Normal difficulty.
  • Reduced the amount of enemies on the map on Normal difficulty.
  • Reduced the scaling per mission of enemies on the map on Normal difficulty.
  • Moved the initial spawn point on missions further back.
  • Improved performance when tracked legs and chainblades are on screen.
  • Improved performance in rest areas.

[h2]Bug Fixes[/h2]
  • Fixed some attacks applying ragdoll forces in the wrong direction.
  • Fixed a bug with excess vital damage not carrying over to other vitals once a Granvir is destroyed. This means single instances of high damage can now trigger multiple lethal vital effects such as ragdoll+reactor meltdown. Overall, ragdolling should occur significantly more often, reactor meltdown+ragdolling should occur slightly more often and death while standing should occur less often when massive damage finishes off a Granvir. Finally, it will be much easier to clear out destroyed but still standing Granvirs.
  • Fixed multiplayer desync caused by selecting the HC2 Pistol in resistance support.
  • Fixed the autosave not clearing when returning to the main menu after a loss.
  • Fixed resistance support not triggering when continuing a run.