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Granvir: Zero Front News

Update 2.18.0: Crosshair Settings

[p]This week's regular update enhances the crosshair with new features and settings. Additional elements of the crosshair including the pips and rings can now be disabled. The rings themselves can be adjusted in size. On the enhancement side, the reticle now blooms while firing based on the magnitude of recoil applied by the shot. Reticle bloom intensity can also be adjusted in the settings if you prefer a more static crosshair.[/p][p]2.18.0[/p][h3]Features[/h3]
  • [p]Increased the accuracy and projectile speed of the HL Loaded Lances. The T2 Loaded Lance now matches the accuracy of a standard pistol and the T3 Loaded Lance matches the accuracy of a standard rifle.[/p]
  • [p]Added crosshair bloom when firing ranged weapons. The magnitude of the bloom can be reduced or entirely disabled in the settings. This bloom rough corresponds to the recoil applied to a Granvir when firing.[/p]
  • [p]Added a new setting for increasing the size of the crosshair rings.[/p]
  • [p]Added a new setting for hiding the crosshair rings.[/p]
  • [p]Added a new setting for hiding the crosshair ability pips.[/p]
[h3]Fixes[/h3]
  • [p]Fixed being unable to manually reload the HP03 Skewer's light cannon.[/p][p][/p]

Update 2.17.0: New Weaponized Armatures

[p]A new wave of parts in a neglected category arrive this update with two new weaponized armatures. Each new armature covers a different archetype of weaponized armature including a high firerate option in tier 2, and a large AoE weapon in tier 3.[/p][p]Halberds, a new type of melee weapon have also been added. Halberds are long two-handed weapons capable of both sweeping attacks and thrusting attacks. A new halberd has been added to tiers 2, and 3.[/p][p]This update attempts to fix more causes of multiplayer desync. Fixing desync is always my number one priority but the causes are very difficult to find without log files from multiple players in a desynced session. If you experience any multiplayer, desync please consider sharing your group's log files on the Discord.[/p][p]2.17.0[/p][h3]Major Features[/h3]
  • [p]Added the BB03G Drumroll, a tier 2 armored weaponized armature with high firerate and a large magazine capacity.[/p]
  • [p]Added the BB04G Bull Shark, a tier 3 armored weaponized armature with large AoE explosive shots.[/p]
  • [p]Added the HB01 Halberd, and HB02 Can Opener, a series of halberds spanning tier 2 to 3. Halberds are two-handed melee weapons with both sweeping and thrusting attacks that can be swapped between using attack style.[/p]
[h3]Minor Features[/h3]
  • [p]Shop items will now also show their own tooltip in addition to the comparison so you don't have to click on every item to see their stats and the stat blocks can be closer together.[/p]
  • [p]Removed the requirement to be grounded the use the RB03 Frontrunner boost.[/p]
[h3]Fixes[/h3]
  • [p]Corrected the cost of certain melee weapons.[/p]
  • [p]Fixed being unable to suggest a travel destination on controller.[/p]
  • [p]Fixed a potential cause of further desync when players see different weather.[/p][p][/p]

Granvir is 20% off for Tiny Roguelikes!

[p]Hey everyone,[/p][p][/p][p]Just a quick announcement that Granvir will be 20% off until Feburary 14th for the Tiny Roguelikes Steam event! [/p][p][dynamiclink][/dynamiclink][/p][p]We just recently released an update so it's a great time to hop in and try the game out! Of course as our commitment to Zero Front we've also updated ZF to incorporate a lot of those elements where they fit. You can read more about that here.[/p][p][dynamiclink][/dynamiclink][/p][p]Be sure to check out all the other great games going on during the event here: Tiny Roguelikes[/p][p][/p][p]Until next time![/p]

Update 2.16.0: Parrying Swords

[p]This week's update breaks the drought of new melee weapons with the introduction of parrying swords. Parrying swords excel at handling other melee enemies using their quick to ready block and automatic counter attack on success. New parrying swords have been added to all tiers.[/p][p]A slew of other features and parts has also been added in an attempt to help melee focused builds. The back mounted disruptor cannon provides a new defensive option that interrupts enemy targeting at the cost of ammunition. The staggered status often applied by a successful block has also been tuned adding a melee damage multiplier to ensure builds that can reliably block are rewarded.[/p][p]2.16.0[/p][h3]Major Features[/h3]
  • [p]Added the FN01 Officer, FN02 Royal and FN03 Thorn, new tier 1, 2 and 3 one handed melee weapons with thrusting attacks and a parry that automatic counter attacks when used successfully.[/p]
  • [p]Added the FN04 White Lily, a new one handed melee weapon with thrusting attacks and a parry that automatic counter attacks when used successfully. The weapon also has an integrated pistol that reloads a shot when landing melee attacks.[/p]
  • [p]Added the DG01 Disruptor, a tier 1 back cannon that does little damage but interrupts enemy targeting.[/p]
  • [p]Added the DB03 Breacher, a tier 3 handheld shotgun with two shots per magazine.[/p]
[h3]Minor Features[/h3]
  • [p]Added an attack indicator to enemy melee attacks. A much larger indicator will appear if the attack is unblockable.[/p]
  • [p]Increased the parry ready up speed of knives by 100%.[/p]
  • [p]Reduced the parry heat cost of knives by 50%.[/p]
  • [p]Reduced the parry heat cost of large swords by 50%.[/p]
  • [p]Reduced the parry heat cost of of small swords held in two hands by 25%.[/p]
  • [p]Attacks made by an already staggered enemy will be parried at no heat cost so double attacks do not cost additional heat to parry.[/p]
  • [p]Staggered targets will now take 100% extra damage from melee attacks. A knife overhead on a staggered target deals roughly the same damage as a claymore overhead on an unstaggered target.[/p]
  • [p]Added the HR02 Steed and FN04 White Lily to the Zero Front finale part selection.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the compass breaking under certain conditions after suspending a campaign or completing a mission.[/p][p][/p]

Update 2.15.0: Enemy Tanks

[p]Millennium Company tanks have reached the battlefield in this week's update. Among the enemy IFVs you'll now see the occasional tank. This enemy fights similar to the IFV but has more range, damage and durability so be sure to pay special attention to their targeting indicator.[/p][p]This update also includes new environment details with Millennium Company jets and helicopters soaring over the battlefield. In the extreme distance you can also spot their orbital bunkers descended into low orbit for combat. If you swing by a Millennium Company airfield you can see the new jet up close.[/p][p]The new Millennium Company jet and tank were provided by the 3D artist SofaMods! If you like their work, you can check out more of their materiel here.[/p][p]2.15.0[/p][h3]Major Features[/h3]
  • [p]Added enemy tanks, a new small enemy that appears alongside IFVs. The tanks have greater range and take longer to fire but their shots deal much higher damage.[/p]
[h3]Minor Features[/h3]
  • [p]Added skybox details to missions and rest areas including aircraft flyovers and orbital stations.[/p]
  • [p]Added a new Light Industry map to Millennium Horizon.[/p]
  • [p]Added the ability for certain parts without higher tier replacements to continue appearing even after their initial loot level is surpassed. This primarily affects modules but also includes the GR01 Mountaineer grappling pistol, the PD01 Module Pod, BP01 Cargo Pack and HL01/q Holster.[/p]
[h3]Fixes[/h3]
  • [p]Fixed small enemies never firing on fast moving targets with hitable surfaces behind them.[/p]
  • [p]Fixed sprint control groups loading from preference instead of pre-save assignment.[/p]
  • [p]Fixed unarmed primary attack control groups not loading from a save correctly.[/p]
  • [p]Fixed tune up stats not being removed after suspending a campaign.[/p]
  • [p]Fixed weapon control groups reassigning when reequipped after loading a save.[/p]
  • [p]Fixed ending a mission or exiting the testing grounds while firing a wrist mounted armament breaking certain animations.[/p][p][/p]