Final Demo Update & New Trailer
[previewyoutube][/previewyoutube][h3]Final Demo Update[/h3][p]
Heirs and Heiresses, we've once again updated the Night Swarm demo ahead of launch. We're in the home stretch, and this is likely to be the last update to the demo before the full game goes live on December 4th.
We also want to let you all know that we've partnered with a publisher, Mad Mushroom. We're excited about this relationship and what it means for Night Swarm, including more resources to improve the game and more marketing and promotion.
[/p][h3]✨New Features & Content[/h3]
[/p][p][/p][h3]🚀 Performance Improvements[/h3]
[/p][h3]❤️ Thank You Again![/h3][p]Your passion for Night Swarm has everyone on the team dying to get the full game in your hands in just under two weeks. Please keep your feedback coming, we'll keep working to squash any bugs remaining. Ahead of launch you can also join the Mad Mushroom Discord server to connect with other players.
Night approaches. See you on December 4th!
- Fubu Games[/p]
Heirs and Heiresses, we've once again updated the Night Swarm demo ahead of launch. We're in the home stretch, and this is likely to be the last update to the demo before the full game goes live on December 4th.
We also want to let you all know that we've partnered with a publisher, Mad Mushroom. We're excited about this relationship and what it means for Night Swarm, including more resources to improve the game and more marketing and promotion.
[/p][h3]✨New Features & Content[/h3]
- [p]Added a unique event for the final biome, the Castle: Eyeles now has four different Eyeles traps, each unlocking based on Castle difficulty.[/p]
- [p]Major update to the fusion system: bonus stats on skills are no longer lost when fusing. Every upgrade card now has a Carry Over Power, which transfers to the fused relic. This solves the issue of “rarity not mattering until fusion.”[/p]
- [p]Added Save Slot functionality — you can now use multiple save files.[/p]
- [p]Added 70+ new Roderic item models and icons.[/p]
- [p]Added key rebinding under Settings → Controls.[/p]
- [p]When selecting a skill, the game now automatically assigns it to an available slot.[/p]
- [p]Added bulk scroll dismantle.[/p]
- [p]Fuse formulas are now visible in the Fusable Relics tab.[/p]
- [p]Skills now disappear using a proper scale-out animation.[/p]
- [p]Added a sound effect for collecting artifacts.[/p][p][/p]
- [p]Major performance update implemented.[/p]
- [p]Memory leaks in Endless Mode have been fixed, especially improving performance on low-end devices.[/p]
- [p]Boss difficulty has been rebalanced.[/p]
- [p]Enemy damage has been reduced, but their attack frequency has been increased.[/p]
- [p]Gilded Blood Chalice has been nerfed:[/p]
- [p]Now grants gold equal to 25% of your damage[/p]
- [p]Rarity changed to Rare[/p]
- [p]Several skill sound effects have been reworked.[/p]
- [p]End-of-run skill damage list is now sorted from highest to lowest.[/p]
- [p]Diamond Wings artifact now shows whether you own it and how many uses remain on the level select screen.[/p]
- [p]Companions no longer gain mana at the end of rounds.[/p]
- [p]Fixed an issue where Castle minimap walls were not appearing.[/p]
- [p]Fixed several talents that could not be purchased. (Players using old builds may need to reset their talent tree once.)[/p]
- [p]Fixed bugs related to Selim.[/p]
- [p]Fixed an issue where apprentices sometimes could not be summoned when returning to the base.[/p]
- [p]Adjusted the cursed spider skill’s move algorithm.[/p]
- [p]Fixed several collection quests that could not be completed.[/p]
- [p]Fixed artifact slot issues in the Tab menu.[/p]
- [p]Various UI fixes.[/p]
- [p]Various sound fixes.[/p]
Night approaches. See you on December 4th!
- Fubu Games[/p]