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Night Swarm News

Patch Notes – 1.0.5.4 Update

[p]This update addresses all of the major feedback and issues reported by the community. Thank you to everyone who shared detailed reports. It helped us a lot.[/p][h3]⚔️ Gameplay & Combat[/h3]
  • [p]Autocannon POI now activates 2x faster and continuously fires while rotating in one direction.[/p]
  • [p]Elite enemies are now more aggressive:[/p]
    • [p]Nightmare: attack cooldown reduced by 1s[/p]
    • [p]Hell: attack cooldown reduced by 2s[/p]
  • [p]Enemy touch damage now properly disables when frozen.[/p]
  • [p]Gold nodes now correctly scale with Hell difficulty HP multipliers.[/p]
  • [p]Fire Storm (Fused Relic) can now properly hit the 3rd Ice Zone boss.[/p]
[h3]🧩 Progression & Systems[/h3]
  • [p]Rune upgrades now show the exact upgrade values before confirming.[/p]
  • [p]Reroll artifacts now consume free rerolls first.[/p]
  • [p]Reroll system fixed:[/p]
    • [p]Previously shown companion cards no longer appear in rerolls.[/p]
    • [p]Rerolls are disabled if there aren’t enough valid options.[/p]
  • [p]Fused Relic upgrade cards now have a clear colored frame in the header.[/p]
  • [p]Rhino Beetle quest now correctly completes at 750 kills.[/p]
[h3]🌍 Economy & Endless Mode[/h3]
  • [p]Hell Endless Totem prices are now correctly scaled.[/p]
  • [p]Gold, Silk, and other resources now move toward the player much faster, similar to EXP.[/p]
[h3]🎮 UI, Controls & Fixes[/h3]
  • [p]Fixed an issue where interactions were still registering behind open menus.[/p]
  • [p]Fixed a controller bug on the branching path screen that could unintentionally load stages when exiting to the main menu.[/p]
  • [p]Various bug fixes, stability improvements, and edge case cleanups.[/p]
[p][/p][h3]🚧 What’s Next[/h3][p]We’ve also started working on the next features listed in our roadmap, including:[/p]
  • [p]Set Item system,[/p]
  • [p]New Talents,[/p]
  • [p]New End-Game structure to expand long term progression.[/p]
[p]We’ll share more details as these systems take shape. As always, thank you for the continued feedback and support.[/p]

Patch Notes – 1.0.5.3 Update

[p]Hi everyone,
Here are the changes and fixes included in today’s update. Thank you for all your feedback and reports, they help us improve the game every day![/p][hr][/hr][h2]🔧 Gameplay & Balance[/h2]
  • [p]Hell and Nightmare difficulties have been increased.[/p]
  • [p]Tornado now pushes enemies away when it ends.[/p]
  • [p]Endless Mode: enemies will continue spawning while an elite is alive.[/p]
[hr][/hr][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed an issue where some special enemies spawned with a white HP bar.[/p]
  • [p]Fixed runes over leveling to level 11.[/p]
  • [p]Fixed dismantling upgraded items giving lower than intended resource values.[/p]
  • [p]Fixed several widescreen UI issues.[/p]
  • [p]The bug preventing the Completionist achievement from unlocking has been fixed.[/p]
  • [p]Fixed stat display issues on certain items.[/p]
  • [p]Fixed a bug where receiving lethal damage in events could break the game.[/p]
  • [p]Fixed an issue where the Broken Life Ring quest triggered at 15 HP instead of the intended 25 HP.[/p]
  • [p]The active skill levels of companions are now visible.[/p]
[hr][/hr][h2]🎨 Visual & Audio Improvements[/h2]
  • [p]Added new sound effects and improved several existing ones.[/p]
  • [p]Resources now has a minimap icon, you can see resource drops on your minimap.[/p]
  • [p]Fuse skill in game frame visuals have been updated.[/p]
  • [p]Added unique colors for each difficulty tier in the map completion progress panel.[/p]
  • [p]Dash indicator size increased and improved with a new animation.[/p]
  • [p]Player HP bar size increased.[/p]
  • [p]Made visual improvements in several stages.[/p]
  • [p]Companion HP bars above models removed, they can now be tracked only from the UI.[/p]
[hr][/hr][p]Thanks again for your support!
If you encounter any issues, please let us know. We’re working hard to polish and improve every part of the game.[/p]

The Roadmap is Here!

[h3]Hello again, Bloodsuckers![/h3][p][/p][p]We're a few days out from launch and have been reading your posts, watching streams and videos, and listening to all your feedback on Night Swarm. We're excited to keep building on and improving the game, and have a development roadmap to share: [/p][p][/p][p]One thing to call out is that we are actively working to bring in professional voice actors, whose work will replace all AI voice acting currently in the game. [/p][p][/p][p]Please keep your feedback coming as we'd love to hear what you think about these plans and what else you'd like to see added to the game. Comment on this blog, post on our Steam forums, and jump in to the Mad Mushroom Discord server - we're reading everything. [/p][p][/p][p]We'll say it again, your support so far has been incredible! We can't wait to bring more content to the game for you all to sink your teeth into. [/p][p] - Fubu Games[/p]

Major Update - Balance Changes, QoL Improvements, & Bug Fixes

🛠️ Major Update - Balance Changes, QoL Improvements, & Bug Fixes
[p]Hi everyone!
We’ve been listening closely to your feedback and today we’re releasing a major update focusing on balance, progression improvements, drop rate tuning, and a large set of bug fixes.[/p][p]Let’s dive in! 👇[/p][hr][/hr][h2]🔵 New Features[/h2]
  • [p]Goblins now show up on the minimap after you spot them for the first time.[/p]
  • [p]Removed the Scroll upgrade system for items, items now drop directly.[/p]
  • [p]Companion abilities are now visible even before unlocking them.[/p]
[hr][/hr][h2]🟢 Improvements & Adjustments[/h2][h3]⚙️ Gameplay & Systems[/h3]
  • [p]The scroll system has been reworked to make the inventory system much clearer and easier to understand. Chance based upgrades have been removed. All of your existing scrolls will be converted into items.[/p]
  • [p]The chance to find a magnet in levels has been increased from 50% to 100%.[/p]
  • [p]Frozen enemies can now be refrozen after a short cooldown.[/p]
  • [p]When discarding Relics/Artifacts taken from Totems, you now receive 50% gold refund.[/p]
  • [p]Talent prices have been adjusted for smoother progression.[/p]
  • [p]Item Totem prices have been significantly reduced.[/p]
  • [p]Increased Collect Range.[/p]
  • [p]Island unlock order has been updated for a better flow.[/p]
[h3]💰 Loot, Economy & Rewards[/h3]
  • [p]Increased Goblin drops; Goblins can now drop Bloodstones.[/p]
  • [p]Increased Bloodstone drop rate in Endless mode.[/p]
  • [p]Increased Rune drop rate.[/p]
  • [p]Increased drop rates from breakable props.[/p]
  • [p]Increased drop rates for Echoes of Grandeur.[/p]
  • [p]Increased Elite item drop rate.[/p]
  • [p]Increased rerolls from 1 → 2.[/p]
  • [p]Quest reputation rewards doubled.[/p]
  • [p]Igor reputation gains doubled, with some quest requirements nerfed.[/p]
[h3]🤖 Companions[/h3]
  • [p]Global companion mana regeneration increased.[/p]
  • [p]Buffed the passive card that increases companion mana regen.[/p]
[h3]⚔️ Balance Changes[/h3]
  • [p]Major early-game balance improvements.[/p]
  • [p]Reduced Goblin HP.[/p]
  • [p]Helldog has been nerfed.[/p]
[h3]📝 UI / Wording[/h3]
  • [p]Pickup Radius wording updated to percentage-based for better clarity.[/p]
[hr][/hr][h2]🔴 Bug Fixes[/h2]
  • [p]Fixed an issue where settings did not transfer correctly between devices.[/p]
  • [p]Fixed a bug preventing correct level gain after consecutive Events/Campfires.[/p]
  • [p]Fixed the bug where the gold & HP received from Campfires didn't carry over to the game.[/p]
  • [p]Fixed the Apprentice achievement.[/p]
  • [p]Fixed Hellsong's hat quest, where the hat couldn't be found.[/p]
  • [p]Fixed missing glyph sprites.[/p]
  • [p]Fixed navigation issues in the Castle when pausing.[/p]
  • [p]Fixed an issue where Talents did not display in character stats.[/p]
  • [p]Fixed Collection tasks appearing completed when not finished.[/p]
  • [p]Prevented dismantling of equipped items by removing the dismantle option when an equipped item is selected.[/p]
  • [p]Optimized several debuffs that were causing performance problems.[/p]
  • [p]Various additional performance and stability fixes.[/p]
[hr][/hr][h2]❤️ Thank you![/h2][p]Your feedback plays a vital role in shaping the game to perfection.[/p][p]Stay tuned for the roadmap soon! 🚀[/p]

Night Swarm – Patch Notes v1.0.3

[p]First of all, thank you so much for your support and for investing your time into our game.[/p][p]Since the release, the amount of interest, feedback, and enthusiasm you've shown towards Night Swarm has been incredible.[/p][p]This is our first official patch notes since launch, and we’re thrilled to present the updates included in this build.[/p][p][/p][h3]Features[/h3]
  • [p]Added Borderless and Windowed display modes.[/p]
  • [p]Added a Voice Over volume slider to the settings.[/p]
  • [p]Applied visual enhancement updates to various Points of Interest.[/p]
  • [p]Added an option to disable screen shake.[/p]
[h3]Quality of Life[/h3]
  • [p]Various visual polish improvements have been made to Totem unlocking progression.[/p]
  • [p]Improved clarity on certain indicators.[/p]
[h3]Balance Changes[/h3]
  • [p]Adjusted MegaTotem rewards: 66% Rare 34% Legendary[/p]
  • [p]Adjusted balance on several skills to improve overall gameplay flow.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue that caused dash stuttering.[/p]
  • [p]Fixed Ivy appearing in the background during Eyles’ cinematic.[/p]
  • [p]Fixed an issue preventing completion of the Essence Fang and Gold Bracelet quests.[/p]
  • [p]Fixed a problem preventing certain Talent Tree nodes from unlocking.[/p]
  • [p]Several achievement-related issues have been resolved.[/p]
[h3]Audio[/h3]
  • [p]Updated the in-game music playlist based on player feedback.[/p]
  • [p]Fixed several VFX/SFX timing issues.[/p][p][/p]
[h3]Closing Note[/h3][p]We’re also actively working on several additional issues that many of you have reported.[/p][p]Thank you for taking the time to share feedback, bug reports, and suggestions, it truly helps us prioritize fixes and improvements.[/p][p]We’ll do our best to address the remaining problems as quickly as possible.[/p][p]Once again, thank you for supporting Night Swarm and helping us shape the future of the game! 🦇[/p]