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  3. Night Swarm is Now Live!

Night Swarm is Now Live!

[h3]Night Swarm Launch Day![/h3][p]Heirs, Heiresses, and Exiled Heroes! Night Swarm is live and you can now sink your teeth into the full game. Plus, we're doing a 15% launch discount for the next two weeks![/p][previewyoutube][/previewyoutube][p]Everyone at Fubu Games is so excited to launch Night Swarm and for all of you to finally get to experience the full game. We've been hard at work even over the last two weeks to make final tweaks, add bits of polish, and ensure that the game we bring you is in the best state possible. Please read below for full patch notes of what has changed from the last version of the demo. [/p][p][/p][p]We should also note that now that the full game is available, we've taken down the demo. We hope you'll all jump into it, and we have a launch discount in place to make that as easy as possible for you. [/p][p][/p][p]A huge and blood-soaked THANK YOU for all your support on Night Swarm so far. Please keep your feedback coming here on Steam, in our Fubu Games Discord, and the Mad Mushroom Discord.

- Fubu Games[/p][h3]
Forest Biome[/h3]
  • [p]Added a brand new environmental hazard to the Forest biome.[/p]
[h3] Rune System[/h3]
  • [p]Introduced a rarity system to runes to improve progression clarity.[/p]
[h3] Localization[/h3]
  • [p]Various localization fixes and improvements.[/p]
[h3] Difficulty[/h3]
  • [p]Added Level Difficulty Pins to better communicate difficulty tiers.[/p]
[h3] Audio[/h3]
  • [p]Added and refined several sound effects.[/p]
  • [p]Added new UI sounds and polished existing ones.[/p]
  • [p]Added new background music tracks.[/p]
[h3] Arachne[/h3]
  • [p]You can now hold to dismantle multiple items at once.[/p]
[h3] Visuals & UI[/h3]
  • [p]Updated visuals for XP crystals.[/p]
  • [p]Minor UI adjustments to Apprentice UI.[/p]
  • [p]Improved visibility for enemy and boss projectiles.[/p]
  • [p]Added damage-taken animations to Elite enemies.[/p]
  • [p]Added trap indicators for clarity.[/p]
  • [p]Bosses now have introduction sequences.[/p]
[h3] Totems[/h3]
  • [p]Some totems can now roll as Mega Totems.[/p]
  • [p]Added Summon Elite Totem and Mega Summon Elite Totem variants.[/p]
[h3] Performance & Technical[/h3]
  • [p]Fixed several issues with resolution settings.[/p]
  • [p]General performance improvements across the board.[/p]
[h3] Campfires & Events[/h3]
  • [p]Campfires and event rewards have been buffed.[/p]
[h3] Achievements[/h3]
  • [p]Added new achievements.[/p]
[h3] Companions & Relics[/h3]
  • [p]Added pre-run banish options for Companions and Passive Relics.[/p]
[h3] Balance[/h3]
  • [p]Various balance adjustments to items and relics.

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