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Patch Notes – 1.0.5.3 Update

[p]Hi everyone,
Here are the changes and fixes included in today’s update. Thank you for all your feedback and reports, they help us improve the game every day![/p][hr][/hr][h2]🔧 Gameplay & Balance[/h2]
  • [p]Hell and Nightmare difficulties have been increased.[/p]
  • [p]Tornado now pushes enemies away when it ends.[/p]
  • [p]Endless Mode: enemies will continue spawning while an elite is alive.[/p]
[hr][/hr][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed an issue where some special enemies spawned with a white HP bar.[/p]
  • [p]Fixed runes over leveling to level 11.[/p]
  • [p]Fixed dismantling upgraded items giving lower than intended resource values.[/p]
  • [p]Fixed several widescreen UI issues.[/p]
  • [p]The bug preventing the Completionist achievement from unlocking has been fixed.[/p]
  • [p]Fixed stat display issues on certain items.[/p]
  • [p]Fixed a bug where receiving lethal damage in events could break the game.[/p]
  • [p]Fixed an issue where the Broken Life Ring quest triggered at 15 HP instead of the intended 25 HP.[/p]
  • [p]The active skill levels of companions are now visible.[/p]
[hr][/hr][h2]🎨 Visual & Audio Improvements[/h2]
  • [p]Added new sound effects and improved several existing ones.[/p]
  • [p]Resources now has a minimap icon, you can see resource drops on your minimap.[/p]
  • [p]Fuse skill in game frame visuals have been updated.[/p]
  • [p]Added unique colors for each difficulty tier in the map completion progress panel.[/p]
  • [p]Dash indicator size increased and improved with a new animation.[/p]
  • [p]Player HP bar size increased.[/p]
  • [p]Made visual improvements in several stages.[/p]
  • [p]Companion HP bars above models removed, they can now be tracked only from the UI.[/p]
[hr][/hr][p]Thanks again for your support!
If you encounter any issues, please let us know. We’re working hard to polish and improve every part of the game.[/p]