Patch Notes – 1.0.5.4 Update
[p]This update addresses all of the major feedback and issues reported by the community. Thank you to everyone who shared detailed reports. It helped us a lot.[/p][h3]⚔️ Gameplay & Combat[/h3]
- [p]Autocannon POI now activates 2x faster and continuously fires while rotating in one direction.[/p]
- [p]Elite enemies are now more aggressive:[/p]
- [p]Nightmare: attack cooldown reduced by 1s[/p]
- [p]Hell: attack cooldown reduced by 2s[/p]
- [p]Enemy touch damage now properly disables when frozen.[/p]
- [p]Gold nodes now correctly scale with Hell difficulty HP multipliers.[/p]
- [p]Fire Storm (Fused Relic) can now properly hit the 3rd Ice Zone boss.[/p]
- [p]Rune upgrades now show the exact upgrade values before confirming.[/p]
- [p]Reroll artifacts now consume free rerolls first.[/p]
- [p]Reroll system fixed:[/p]
- [p]Previously shown companion cards no longer appear in rerolls.[/p]
- [p]Rerolls are disabled if there aren’t enough valid options.[/p]
- [p]Fused Relic upgrade cards now have a clear colored frame in the header.[/p]
- [p]Rhino Beetle quest now correctly completes at 750 kills.[/p]
- [p]Hell Endless Totem prices are now correctly scaled.[/p]
- [p]Gold, Silk, and other resources now move toward the player much faster, similar to EXP.[/p]
- [p]Fixed an issue where interactions were still registering behind open menus.[/p]
- [p]Fixed a controller bug on the branching path screen that could unintentionally load stages when exiting to the main menu.[/p]
- [p]Various bug fixes, stability improvements, and edge case cleanups.[/p]
- [p]Set Item system,[/p]
- [p]New Talents,[/p]
- [p]New End-Game structure to expand long term progression.[/p]