1. Alchemy Factory
  2. News
  3. Let's see what the difference is between Demo and Early Access before Launch.

Let's see what the difference is between Demo and Early Access before Launch.

[p]Are you ready for Alchemy Factory? The Early Access launches tomorrow![/p][p]We have specially prepared this update note to reveal the core changes and gameplay optimizations made from the Demo to the Early Access version. This is just the beginning: there are many more surprises waiting for you to discover in the game! See you tomorrow![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Important Updates:[/p]
  • [p]Upgrade System Rework: Abilities are now improved by extracting alchemical knowledge from Relics via Knowledge Altars. The level cap is removed after clearing the game, and the depth of your alchemical path is entirely up to you.[/p]
  • [p]Building Support Mechanism: Added structural support calculations. Construction now requires careful planning, and floating floors cannot be extended indefinitely without support.[/p]
  • [p]Athanor Mechanism Adjustment: Removed random output and changed to a fixed output sequence to improve controllability.[/p]
  • [p]Customer AI Optimization: Inaccessible shelves will now display a "!" prompt to optimize the shopping experience.[/p]
  • [p]Multiplayer Optimization: Significantly improved multiplayer stability for ultra-large save files.[/p]
  • [p]Music Update: Remade and replaced a batch of background music tracks.[/p]
[p][/p][p]QoL Improvements:[/p]
  • [p]Keybinding Customization: You can now change keybindings.[/p]
  • [p]Inventory Expansion: Initial Inventory increased by 8 slots.[/p]
  • [p]Quick Actions:[/p]
    • [p]Hold Right Click to quickly delete items.[/p]
    • [p]Press Middle Mouse Button to quickly copy items.[/p]
    • [p]Blueprint mode supports cutting and restoring the previous blueprint.[/p]
  • [p]Construction Memory: Automatically remembers the last built form.[/p]
  • [p]UI Tooltips: Hovering the mouse cursor over machines or chests now displays content icons.[/p]
  • [p]Catalog Optimization: Clicking on an item in the Catalog now jumps to the relevant recipe.[/p]
[p][/p][p]Machine & Recipe Adjustments:[/p]
  • [p]Recipe Rework: Clay and Sand no longer serve as fertilizer. Added specific Fertilizer and related recipes. Recipes at Level 5 and above have undergone a massive update.[/p]
  • [p]Process Simplification: Reduced Sand refining steps by one.[/p]
  • [p]Machine Optimization:[/p]
    • [p]Stackable Crucible can now transfer heat without needing to be active.[/p]
    • [p]Filter, Splitter, and Merger now support free stacking.[/p]
    • [p]Removed Scales; added a Coin Exchanger with adjustable single output quantity.[/p]
  • [p]Animation Sync: Conveyor Belt and machine animations now match actual working speeds.[/p]
  • [p]New Content:[/p]
    • [p]Wall Conveyor Tunnel: A conveyor device that can be mounted on walls.[/p]
    • [p]Custom Beam Structure: Only requires support at both ends and supports switching between various lengths.[/p]
    • [p]Experimental Cauldron: Can craft any three materials into an unknown new material.[/p]
    • [p]Dispatch Portal: Automatically batch sells goods based on purchase contracts.[/p]