1. Noir Lords
  2. News
  3. PHASE 2 COMPLETED

PHASE 2 COMPLETED

[h2]Patch Notes[/h2][h3]🆕 New Features[/h3]
  • [p]New Enemy Playstyles
    Enemies now use diverse and strategic deck combinations.
    Some specialize in healing and tanking, while others focus on DPS, poisoning, and other unique tactics.[/p]
  • [p]Armor Piercing Ability
    Added to both player and enemy cards, bringing deeper tactical options to battles.[/p]
  • [p]Revamped Upgrade System
    Upgrades now enhance card abilities rather than providing static stat boosts.[/p]
  • [p]New Achievements
    21 new achievements are now available! I will add more as we proceed.[/p]
[hr][/hr][h3]⚔️ Balance Updates[/h3]
  • [p]Improved gameplay balance across enemies, bosses, and stages for smoother progression.[/p]
  • [p]Increased credit gain rate, making progression more rewarding.[/p]
  • [p]Rebalanced several player cards to match the new upgrade system.[/p]
  • [p]Intel per level is now more accurate and to the point, giving clearer mission insights.[/p]
[hr][/hr][h3]📖 Narrative & Experience[/h3]
  • [p]Added story-driven transitions between stages for a richer and more immersive experience.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed Sabotage 90 Mode. No longer unfairly difficult.[/p]
  • [p]Fixed issue where the victory screen could freeze in the OUTSKIRTS stage.[/p]
  • [p]Cards now update correctly at game start to reflect current buffs and nerfs.[/p]
[p][/p][p][/p]