PHASE 2 COMPLETED
[h2]Patch Notes[/h2][h3]🆕 New Features[/h3]
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- [p]New Enemy Playstyles
Enemies now use diverse and strategic deck combinations.
Some specialize in healing and tanking, while others focus on DPS, poisoning, and other unique tactics.[/p] - [p]Armor Piercing Ability
Added to both player and enemy cards, bringing deeper tactical options to battles.[/p] - [p]Revamped Upgrade System
Upgrades now enhance card abilities rather than providing static stat boosts.[/p] - [p]New Achievements
21 new achievements are now available! I will add more as we proceed.[/p]
- [p]Improved gameplay balance across enemies, bosses, and stages for smoother progression.[/p]
- [p]Increased credit gain rate, making progression more rewarding.[/p]
- [p]Rebalanced several player cards to match the new upgrade system.[/p]
- [p]Intel per level is now more accurate and to the point, giving clearer mission insights.[/p]
- [p]Added story-driven transitions between stages for a richer and more immersive experience.[/p]
- [p]Fixed Sabotage 90 Mode. No longer unfairly difficult.[/p]
- [p]Fixed issue where the victory screen could freeze in the OUTSKIRTS stage.[/p]
- [p]Cards now update correctly at game start to reflect current buffs and nerfs.[/p]