Changing Launch Date
[p]Forgive me! I had really 3 options[/p]
[/p][p]Here are some exciting new features I plan on adding that will can be expected soon.[/p]
[/p][p]Thanks for being understanding and following along thus far! I really appreciate it and want to turn this into a project worth your time.[/p][p][/p][p]until next time y'all 🤠[/p]
- [p]Release a smaller project and just get it out there by end of October.[/p]
- [p]Early Access. I am not a fan of that and will try my best to avoid this option. As it's not good for the customer/my own motivation.[/p]
- [p]Delay the release and add a lot more exciting features.[/p]
I want to add a lot more, So I chose #3.
[p][/p][p]As exciting as it is to have more to add, it also is really time consuming. Especially these darned rotoscopes:[/p][p]- [p]Mansion exploration. Randomly generated corridors that reload upon entering. When food runs low you'll have no choice but to scavenge these cursed halls...
[/p]
- [p]Hunger management. I'm adding a screen to choose how much each NPC gets to eat each day. Resources are limited. Who deserves to eat today? Who can survive another day without water?[/p]
- [p]Magic items. Many items that will mutate the player and playstyle. Masks that turn you grotesque and clothing that melts to your skin. Not very pretty, but definitely personalizes your character.[/p]
- [p]Winter. It'll be much more cold/frigid. Not as "cozy" as your average farming simulator.[/p][p]
[/p]
- [p]More "Apocalyptic". after the 3 days of darkness.[/p]
- [p]Multiplayer?[/p]
- [p]Voice chat?[/p]
- [p]Multiple endings[/p]
- [p]Supply/Demand based markets and stock markets.[/p]
- [p]Fishing[/p]
- [p]More cities[/p]
- [p]Much more[/p]
I Want Your Feedback!
[p]If you want to keep up to date with all these changes. join our new Discord channel! I'll try my best to respond timely and make sure you all get first dibs on new info. 😉[/p][p][/p][p]Here is a link. I'll also add the link to the steam page as well.[/p][p]