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Besmirch News

Besmirch Demo Patch

[h3]More changes coming to Besmirch![/h3][p][/p][p]As you can see, there's been a lot of motion here recently. New additions require frequent updates and this one focuses on depraved villagers! From their motion to sound effects associated with them, this update has it all. But it doesn't mean there won't be more![/p][p][/p][p]Also, mines had a substantial upgrade. Now you can dig ore, put torches down and explore the dreaded underground! The extracted ore can be used for crafting certain items or upgrading your cottage.[/p][p][/p][p]Also, there are two new NPCs to interact with. They still are a work in progress but Player can interact with them! [/p][p]Seeds now are seasonal. More will be added in due time, but for now you can plant a couple of things. Out of season crops, however, are available to buy at a shady stall in town! Check it daily as the stock changes every day.[/p][p]A lot added![/p][p][/p][h3]Changes:[/h3]
  1. [p]Depraved NPCs portraits;[/p]
  2. [p]NPCs in depraved state are curable;[/p]
  3. [p]Crops available only during certain seasons;[/p]
  4. [p]Multitude of new sound effects across all the regions;[/p]
  5. [p]New craftable items in crafting menu;[/p]
  6. [p]Note sorting system;[/p]
  7. [p]Items get "sucked in" by the Player;[/p]
  8. [p]More animated portraits of main NPCs.[/p]
  9. [p]Caves have extractable ores;[/p]
  10. [p]Shady travelling merchant sells out of season products.[/p]
  11. [p]Cave walls are shorter and easier to determine which wall player is breaking.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes:[/h3]
  1. [p]Main NPCs movement is smoother;[/p]
  2. [p]Building region doesn't cause issues anymore;[/p]
  3. [p]Depraved beggar dies now;[/p]
  4. [p]NPCs don't walk through walls and on water;[/p]
  5. [p]Music themes are consistent with the current situation that player is in;[/p]
  6. [p]Time stops when playing piano;[/p]
  7. [p]NPCs don't collide anymore;[/p]
  8. [p]NPC names adjusted;[/p]
  9. [p]Main NPCs don't get stuck anymore;[/p]
  10. [p]Note grammar and punctuation polished;[/p]
  11. [p]A ton of small bugs not worth mentioning.[/p]
[p][/p][h3]What's next:[/h3]
  1. [p]Much needed controller support update;[/p]
  2. [p]Even more sound effects;[/p]
  3. [p]New dialogue with recent NPCs;[/p]
  4. [p]New armor system;[/p]
  5. [p]Making town more lively.[/p]
[p][/p][p][/p][p]I always appreciate as much feedback as I can get. So let me know what you would like to see changed or added to our project. [/p][p][/p][p]Thanks everyone![/p][p][/p][p]-Gangrue[/p]

2026 Publisher Sale

[h3]Today kicks off the big 2 Left Thumbs Publisher Sale![/h3][h2]Explore the full event page to scope out loads of discounts, free games, bundles and more! [/h2][h2][/h2][p]Gangru Games has been doing rapid-fire updates on the Besmirch Demo the last couple months! The game is still 3 months away from Early Access - and your feedback at this time will be crucial in shaping the launch content of the game! Please, join the conversation and help us make Besmirch the BEST it can be![/p][p][dynamiclink][/dynamiclink][/p][h2]NEW RELEASE[/h2][p]Yesterday saw the release of Underboard, a new team-based tactical roguelike autobattler![/p][p](The lead artist of which did the awesome custom art for this sale!)[/p][p][dynamiclink][/dynamiclink][/p][h2]COMING SOON [/h2][p]4 games have received official release dates! Each of which offers a public demo.[/p][p]Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25th[/p][p][dynamiclink][/dynamiclink][/p][p]Crawling Angels - Physics-based Puzzle Horror - March 13th[/p][p][dynamiclink][/dynamiclink][/p][p]Wasteland Bites - Survival Horror Food Truck Manager - April 3rd[/p][p][dynamiclink][/dynamiclink][/p][p]Besmirch - Survival Horror Farming Sim - May 11th[/p][p][dynamiclink][/dynamiclink][/p][h2]WHAT ELSE?[/h2][p]There were too many announcements this year to include in store page post.[/p][p]Check out this news post with EVERYTHING related to this year's 2 Left Thumbs sale![/p][p][/p][h2]FOLLOW ALONG[/h2][p]Follow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇[/p]

Besmirch Demo Patch

[h3]Besmirch is coming full circle![/h3][p][/p][p]This update has finally closed the loop. Ever since this games advent, I've been planning on making a farming game with real consequences and incentives/decentives to your work as a farmer. Many farming games lack a core reason to ever plant and grow crops. For the longest time, Besmirch lacked a real incentive as well.[/p][p][/p][p]Now however, there is starvation![/p][p][/p][p]Instead of NPC's dying, they become "depraved". Acting odd in the town square and attacking on sight.[/p][p]To keep them full, you'll need to grow crops and cook satiating recipes.[/p][p][/p][p]Also, Cooking system has had a major face lift too! There is more to come, but this should give a better idea of what is expected with cooking.[/p][p][/p][p]Also, there's a bad ending...[/p][p][/p][p]Oh! and a notice board for quests and lore...[/p][p][/p][p]A lot added![/p][p][/p][h3]Changes:[/h3]
  1. [p]Starving NPC's.[/p]
  2. [p]NPC depraved states causing hostility.[/p]
  3. [p]Food now has a "Supply Value" some dishes are more valuable to the town supply.[/p]
  4. [p]Supply Screen now starts earlier/has multiple ways of becoming the town supplier.[/p]
  5. [p]New Recipe GUI page.[/p]
  6. [p]Learnable Recipes.[/p]
  7. [p]Guided cooking experience.[/p]
  8. [p]draggable/minimizable Quest GUI.[/p]
  9. [p]A bad ending cutscene.[/p]
  10. [p]Town Notice Board.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes:[/h3]
  1. [p]Clicking on Tables/Chests not possible when fighting now. As to avoid unexpected UI opening[/p]
  2. [p]Removed some buggy pixel fonts[/p]
  3. [p]Fixed player coming out of dungeon position[/p]
  4. [p]Frozen rain was still happening[/p]
  5. [p]Spy crow was not standing on perch[/p]
  6. [p]Font positions fixed in some cases (Quests, Dialogue, etc)[/p]
  7. [p]Grammatical errors from little npc's[/p]
  8. [p]Little Girl (Agatha) was around after Beet Festival, fixed.[/p]
  9. [p]Fixed a bug where you could infinitely go back to beet festival if you didn't sleep at night.[/p]
  10. [p]Removed some unnecessary notes[/p]
  11. [p]NPC social states weren't saving correctly.[/p]
  12. [p]The Mayor had disappeared for a long time, due to a bug. Now the Mayor wanders the town.[/p]
  13. [p]The Baron had also disappeared. I wonder what those two were up doing...[/p]
  14. [p]Quest Overlay had some issues, still does, but it's getting better.[/p]
  15. [p]A ton of small bugs not worth mentioning.[/p]
[p][/p][h3]What's next:[/h3]
  1. [p]Better controller support.[/p]
  2. [p]Better button descriptions.[/p]
  3. [p]Overall more sound effects.[/p]
  4. [p]A couple small world events on Week 2 of gameplay.[/p]
  5. [p]More animations for cooking screen, as to better indicate what needs to be done[/p]
  6. [p]Better combat against depraved NPC's[/p]
  7. [p]Perhaps a new Title Screen, the old one was outdated.[/p]
[p][/p][p]Things are starting to slow down on the demo updates. I am planning on ramping up full game updates. I will still try to keep the Demo up to date and let you guys know what's happening. [/p][p][/p][p]However, I will be focusing on fleshing out a full game and only focus on new features that are truly needed to deliver a great experience. [/p][p][/p][p]As well as pump up the awesome features that I have already added![/p][p][/p][p][/p][p]I always appreciate as much feedback as I can get. So let me know what you would like to see changed or added to our project. [/p][p][/p][p]Thanks everyone![/p][p][/p][p]-Gangrue[/p]

Besmirch Demo Patch

[h3]How y'all doing?[/h3][p][/p][p]Been a while since my last post. I just wanted to make sure I had enough cool changes at once. [/p][p][/p][p]I will definitely be ramping up changes and bug fixes before Next Fest. So stay tuned for a wild couple weeks.[/p][p][/p][p][/p][h3]Changes:[/h3]
  1. [p]New HP and Hunger bars.[/p]
  2. [p]Note Sorting.[/p]
  3. [p]Upgradable Houses.[/p]
  4. [p]Repairable town buildings. Currently just the bridge, more to come![/p]
  5. [p]New cave minerals/ores. Also some new cave decor.[/p]
  6. [p]Now, caves require mining to traverse.[/p]
  7. [p]New crop art.[/p]
  8. [p]draggable/minimizable Quest GUI.[/p]
  9. [p]HD Fonts! A bit buggy but it took some work to get this far.[/p]
  10. [p]Crops and seeds are now more "Scarce". As to reinforce hunger.[/p]
  11. [p]A lot of little UI tweaks.[/p]
  12. [p]You can also apply for more loans after your first loan is finished... You know... If you like having chronic debt or something.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes:[/h3]
  1. [p]Interest from loan was secretly too high (20% as opposed to 7%). Baron is greedy but that's too far.[/p]
  2. [p]Some typos in Notes and grammatical errors.[/p]
  3. [p]Fixed Note Checkmark.[/p]
  4. [p]Made old quest tabs "Gray out" as to avoid confusion as to what's done and what isn't.[/p]
  5. [p]Some consistency fixes to demon farmer dude's art style.[/p]
  6. [p]Now player can pick up all beets during tutorial before Squito dialogue.[/p]
  7. [p]Crucifixes didn't stack, now they do.[/p]
  8. [p]Improved dungeon load times a little.[/p]
  9. [p]Some notes wouldn't be marked as "read", even after reading them.[/p]
  10. [p]Picking up items no longer interferes with quest text.[/p]
  11. [p]Fixed a "perpetual loop" of running if you ran up in tunnels.[/p]
  12. [p]Selling crops via deposit box were secretly giving really good sell value. No more![/p]
  13. [p]Confirmation on trying to go to main menu now.[/p]
  14. [p]Tools no longer trigger after reading mail/letter/sleeping.[/p]
  15. [p]NPC name inconsistencies resolved.[/p]
  16. [p]Fr. Vincent, Vasil, Squito, Baron, Br. Bartholomew are all added to social tab.[/p]
  17. [p]Vasil quest should account for mushrooms grabbed from storage.[/p]
  18. [p]Adjusted cooking button placement. It was unintuitively placed before.[/p]
  19. [p]Hovering various things now read more consistently.[/p]
  20. [p]A lot more small tweaks to text placement/etc. I notice many of the alternate fonts have some issues with text placement. It will be a lot of elbow grease getting each font to work perfectly. However, I got time and patience. I'll eventually find all the inconsistencies.[/p]
[p][/p][p][/p][p]I hope you all are staying warm in this dark and cold time! Take some vitamin D while you're at it.[/p][p][/p][p][/p][p]-Gangrue[/p]

Besmirch Demo Patch

[h3]Almost New Years![/h3][p][/p][p]We all got sick around Christmas. [/p][p][/p][p]When I checked back in with the game I couldn't believe how many bugs had been introduced lol.[/p][p]It took me a while to clean everything up.[/p][p][/p][p]I mean the bugs, not the sickness...[/p][p][/p][p]I'll make this update quick.[/p][h3]Changes:[/h3]
  1. [p]Scroll Bar on sleep page "profit pop-up".[/p]
  2. [p]Hoverable effect on deposit box.[/p]
  3. [p]Changes to letter text.[/p]
  4. [p]Cooking notes in cooking tab.[/p]
  5. [p]Beggar added to Town.[/p]
  6. [p]Crow spy follows player after Vasil introduction at cottage.[/p]
  7. [p]More minor changes.[/p]
[p][/p][h3]Bug Fixes:[/h3]
  1. [p]Interest from loan generated decimal points.[/p]
  2. [p]Stopped player running effect on interactable objects/NPC's.[/p]
  3. [p]Fr. Vincent exorcism scene in Beet Festival broke sometimes.[/p]
  4. [p]Beet Festival locked all town entrances forever. Major bug fix![/p]
  5. [p]Evil Spirit Quest never completed.[/p]
  6. [p]Statuses hover text no longer show when cooking.[/p]
  7. [p]No tool interactions in town[/p]
  8. [p]Knife guy sprite jittering[/p]
  9. [p]Some rooms would reset after some amount of time. Now saving properly.[/p]
  10. [p]Longer names shouldn't overlap border of dialogue[/p]
  11. [p]Vasil dialogue fixed.[/p]
  12. [p]Music after vasil quest should fade better.[/p]
  13. [p]Planted seeds are more visible when planted.[/p]
  14. [p]Seeds are less plentiful.[/p]
  15. [p]Beets are more common.[/p]
  16. [p]Food shows amount gained from consumption.[/p]
  17. [p]Item description grammar more gooder.[/p]
  18. [p]Disabled cursor on cutscenes.[/p]
  19. [p]No money from deposit bug. Major bug fix![/p]
  20. [p]Stone and lumber removed from inventory when visiting Town Docks. Major bug fix![/p]
  21. [p]Crashing from selling. This was due to the updated sleep screen. Major bug fix![/p]
  22. [p]No more frozen rain drops.[/p]
  23. [p]Incorrect money value on sleep screen shown.[/p]
  24. [p]Fixed sleep screen money headers to be more accurate.[/p]
  25. [p]Collision off on some objects around town.[/p]
[p][/p][p][/p][p]That's all for now folks, see you all in the next one.[/p][p]-Gangrue[/p]