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Besmirch Demo Patch

[h3]How y'all doing?[/h3][p][/p][p]Been a while since my last post. I just wanted to make sure I had enough cool changes at once. [/p][p][/p][p]I will definitely be ramping up changes and bug fixes before Next Fest. So stay tuned for a wild couple weeks.[/p][p][/p][p][/p][h3]Changes:[/h3]
  1. [p]New HP and Hunger bars.[/p]
  2. [p]Note Sorting.[/p]
  3. [p]Upgradable Houses.[/p]
  4. [p]Repairable town buildings. Currently just the bridge, more to come![/p]
  5. [p]New cave minerals/ores. Also some new cave decor.[/p]
  6. [p]Now, caves require mining to traverse.[/p]
  7. [p]New crop art.[/p]
  8. [p]draggable/minimizable Quest GUI.[/p]
  9. [p]HD Fonts! A bit buggy but it took some work to get this far.[/p]
  10. [p]Crops and seeds are now more "Scarce". As to reinforce hunger.[/p]
  11. [p]A lot of little UI tweaks.[/p]
  12. [p]You can also apply for more loans after your first loan is finished... You know... If you like having chronic debt or something.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes:[/h3]
  1. [p]Interest from loan was secretly too high (20% as opposed to 7%). Baron is greedy but that's too far.[/p]
  2. [p]Some typos in Notes and grammatical errors.[/p]
  3. [p]Fixed Note Checkmark.[/p]
  4. [p]Made old quest tabs "Gray out" as to avoid confusion as to what's done and what isn't.[/p]
  5. [p]Some consistency fixes to demon farmer dude's art style.[/p]
  6. [p]Now player can pick up all beets during tutorial before Squito dialogue.[/p]
  7. [p]Crucifixes didn't stack, now they do.[/p]
  8. [p]Improved dungeon load times a little.[/p]
  9. [p]Some notes wouldn't be marked as "read", even after reading them.[/p]
  10. [p]Picking up items no longer interferes with quest text.[/p]
  11. [p]Fixed a "perpetual loop" of running if you ran up in tunnels.[/p]
  12. [p]Selling crops via deposit box were secretly giving really good sell value. No more![/p]
  13. [p]Confirmation on trying to go to main menu now.[/p]
  14. [p]Tools no longer trigger after reading mail/letter/sleeping.[/p]
  15. [p]NPC name inconsistencies resolved.[/p]
  16. [p]Fr. Vincent, Vasil, Squito, Baron, Br. Bartholomew are all added to social tab.[/p]
  17. [p]Vasil quest should account for mushrooms grabbed from storage.[/p]
  18. [p]Adjusted cooking button placement. It was unintuitively placed before.[/p]
  19. [p]Hovering various things now read more consistently.[/p]
  20. [p]A lot more small tweaks to text placement/etc. I notice many of the alternate fonts have some issues with text placement. It will be a lot of elbow grease getting each font to work perfectly. However, I got time and patience. I'll eventually find all the inconsistencies.[/p]
[p][/p][p][/p][p]I hope you all are staying warm in this dark and cold time! Take some vitamin D while you're at it.[/p][p][/p][p][/p][p]-Gangrue[/p]