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Besmirch Demo Patch

[h3]Besmirch is coming full circle![/h3][p][/p][p]This update has finally closed the loop. Ever since this games advent, I've been planning on making a farming game with real consequences and incentives/decentives to your work as a farmer. Many farming games lack a core reason to ever plant and grow crops. For the longest time, Besmirch lacked a real incentive as well.[/p][p][/p][p]Now however, there is starvation![/p][p][/p][p]Instead of NPC's dying, they become "depraved". Acting odd in the town square and attacking on sight.[/p][p]To keep them full, you'll need to grow crops and cook satiating recipes.[/p][p][/p][p]Also, Cooking system has had a major face lift too! There is more to come, but this should give a better idea of what is expected with cooking.[/p][p][/p][p]Also, there's a bad ending...[/p][p][/p][p]Oh! and a notice board for quests and lore...[/p][p][/p][p]A lot added![/p][p][/p][h3]Changes:[/h3]
  1. [p]Starving NPC's.[/p]
  2. [p]NPC depraved states causing hostility.[/p]
  3. [p]Food now has a "Supply Value" some dishes are more valuable to the town supply.[/p]
  4. [p]Supply Screen now starts earlier/has multiple ways of becoming the town supplier.[/p]
  5. [p]New Recipe GUI page.[/p]
  6. [p]Learnable Recipes.[/p]
  7. [p]Guided cooking experience.[/p]
  8. [p]draggable/minimizable Quest GUI.[/p]
  9. [p]A bad ending cutscene.[/p]
  10. [p]Town Notice Board.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes:[/h3]
  1. [p]Clicking on Tables/Chests not possible when fighting now. As to avoid unexpected UI opening[/p]
  2. [p]Removed some buggy pixel fonts[/p]
  3. [p]Fixed player coming out of dungeon position[/p]
  4. [p]Frozen rain was still happening[/p]
  5. [p]Spy crow was not standing on perch[/p]
  6. [p]Font positions fixed in some cases (Quests, Dialogue, etc)[/p]
  7. [p]Grammatical errors from little npc's[/p]
  8. [p]Little Girl (Agatha) was around after Beet Festival, fixed.[/p]
  9. [p]Fixed a bug where you could infinitely go back to beet festival if you didn't sleep at night.[/p]
  10. [p]Removed some unnecessary notes[/p]
  11. [p]NPC social states weren't saving correctly.[/p]
  12. [p]The Mayor had disappeared for a long time, due to a bug. Now the Mayor wanders the town.[/p]
  13. [p]The Baron had also disappeared. I wonder what those two were up doing...[/p]
  14. [p]Quest Overlay had some issues, still does, but it's getting better.[/p]
  15. [p]A ton of small bugs not worth mentioning.[/p]
[p][/p][h3]What's next:[/h3]
  1. [p]Better controller support.[/p]
  2. [p]Better button descriptions.[/p]
  3. [p]Overall more sound effects.[/p]
  4. [p]A couple small world events on Week 2 of gameplay.[/p]
  5. [p]More animations for cooking screen, as to better indicate what needs to be done[/p]
  6. [p]Better combat against depraved NPC's[/p]
  7. [p]Perhaps a new Title Screen, the old one was outdated.[/p]
[p][/p][p]Things are starting to slow down on the demo updates. I am planning on ramping up full game updates. I will still try to keep the Demo up to date and let you guys know what's happening. [/p][p][/p][p]However, I will be focusing on fleshing out a full game and only focus on new features that are truly needed to deliver a great experience. [/p][p][/p][p]As well as pump up the awesome features that I have already added![/p][p][/p][p][/p][p]I always appreciate as much feedback as I can get. So let me know what you would like to see changed or added to our project. [/p][p][/p][p]Thanks everyone![/p][p][/p][p]-Gangrue[/p]