Besmirch Christmas Patch!
[h3]Merry Christmas y'all![/h3][p][/p][p]Got out a pretty big update! I am excited to show you what's new and the direction we are going in.[/p][p][/p][p]I am sure there will be many issues, so your playing and comments are very much appreciated![/p][p][/p][p]
[/p][h3]New Features:[/h3]
[/p][p][/p][h3]Bug Fixes:[/h3]
[/p][p][/p][h3]Upcoming:[/h3]
- [p]Mail box outside of house[/p]
- [p]Besmirch Bank and Loan office[/p]
- [p]Carpentry Shop. (Not finished, but accessible)[/p]
- [p]Supply box changes. Now you will have to choose if crops are sold or for feeding town.[/p]
- [p]Supply screen! Once finished Loan, you will have to feed town. (Starvation/negative effects not finished).[/p]
- [p]Slight GUI Updates. A little prettier settings UI.[/p]
- [p]Borderless Fullscreen.[/p]
- [p]Multiple Font options.[/p]
- [p]Dead plants no longer disappear feat.[/p]
- [p]Dead plants have new sprites[/p]
- [p]Boar corpse issues. Sometimes covering cottage "Overhang"[/p]
- [p]Dialogue being open when player dead.[/p]
- [p]Hay around cottage wasn't saving/loading properly.[/p]
- [p]Tutorial bug fixes (made order of "tilling"/"planting"/"watering" more forgiving)[/p]
- [p]Cooking food with full inventory didn't give item[/p]
- [p]Full screen not automatically setting screen ratio to 1920x1080[/p]
- [p]Sprite inconsistencies (Baron monocle on wrong eye)[/p]
- [p]Tree depth problem. Appears over fence when it should be behind[/p]
- [p]Occasional "screen fog" due to lightning strikes in Rain storm.[/p]
- [p]Paused rain drops on room save/load.[/p]
- [p]Sneak not working during some cutscenes.[/p]
- [p]Chest save file duplication issue. This one was hard but really important![/p]
- [p]Some better button logic, hovering effects added on sleep screen.[/p]
- [p]Saving/Loading during initial tutorial no longer breaks tutorial.[/p]
- [p]Loading empty file no longer possible.[/p]
- [p]Crafting tab "Craft" button was not clickable occasionally. Now it's more consistent.[/p]
- [p]Moved "Beet Festival" to Saturday. Instead of 2nd thursday. It was too confusing.[/p]
- [p]Boss fight issues resolved.[/p]
- [p]Town Starvation! I have to get this one right. I don't want it to "kill" NPC's, as that may be too demoralizing. Instead, I will probably add a "Depraved state"[/p]
- [p]Depraved state. Where NPC's become hostile until subdued/captured or fed.[/p]
- [p]Building Houses upgrades[/p]
- [p]Building Town Decor/Functionality (Bridges, Forge, Market, etc)[/p]
- [p]More consistent Town homes.[/p]