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Entity Strike News

ENTITY STRIKE – SPRING SALE DISCOUNT!

[h2]Get ready to jump into the chaos — Entity Strike is now on sale![/h2][p]
This is the perfect time to experience the action, build your upgrades, and survive the waves.[/p][p]But that’s not all…[/p][p][/p][p]We’re currently working hard behind the scenes to take the game to the next level:[/p]
  • [p]Visual Identity Overhaul – A complete upgrade to the game’s look and feel[/p]
  • [p]UI Revamp – New menus, redesigned cards, and improved visual elements[/p]
  • [p]New Mechanics & Lore – Expanding gameplay depth and the world of Entity Strike[/p]
[p]Our team is moving at full speed across three core fronts:[/p]
  • [p]Art Direction[/p]
  • [p]Creative Design[/p]
  • [p]Programming[/p]
[p]This is just the beginning of what’s coming.[/p][p][/p][p]Grab Entity Strike now at a discounted price and be part of the journey as we evolve the game into something even bigger.

All art is still under development and not final, still not in the current build![/p][p]Please don’t judge it yet[/p][p][/p][p][/p][p][/p][p][/p][p]Survive. Upgrade. Dominate.[/p]

ENTITY STRIKE – SPRING SALE DISCOUNT!

[h2]Get ready to jump into the chaos — Entity Strike is now on sale![/h2][p]
This is the perfect time to experience the action, build your upgrades, and survive the waves.[/p][p]But that’s not all…[/p][p][/p][p]We’re currently working hard behind the scenes to take the game to the next level:[/p]
  • [p]Visual Identity Overhaul – A complete upgrade to the game’s look and feel[/p]
  • [p]UI Revamp – New menus, redesigned cards, and improved visual elements[/p]
  • [p]New Mechanics & Lore – Expanding gameplay depth and the world of Entity Strike[/p]
[p]Our team is moving at full speed across three core fronts:[/p]
  • [p]Art Direction[/p]
  • [p]Creative Design[/p]
  • [p]Programming[/p]
[p]This is just the beginning of what’s coming.[/p][p][/p][p]Grab Entity Strike now at a discounted price and be part of the journey as we evolve the game into something even bigger.

All art is still under development and not final, still not in the current build![/p][p]Please don’t judge it yet[/p][p][/p][p][/p][p][/p][p][/p][p]Survive. Upgrade. Dominate.[/p]

Announcement — Contracts System Incoming

[p]I’m currently working on a brand new feature for Entity Strike, the Contracts System.[/p][p]This system will allow players to activate special challenges before starting a run in Survival mode. Each contract introduces a clear objective such as eliminating specific enemies, defeating bosses, or completing tactical kill conditions in exchange for permanent rewards.
[/p][p](IN DEVELOPMENT STUFF, DESIGN AND MECHANICS MAY AND PROBABLY WILL CHANGE)[/p][h2]How It Works[/h2][p]Before starting a run, you’ll be able to:[/p]
  • [p]Browse available contracts[/p]
  • [p]Spend PermaScore to activate one[/p]
  • [p]Complete its objective during the run[/p]
  • [p]Earn additional PermaScore as a reward[/p]
[p][/p][p]Contracts are designed to:[/p]
  • [p]Add strategic decisions before each run[/p]
  • [p]Encourage different playstyles[/p]
  • [p]Increase long-term progression depth[/p]
  • [p]Reward skill and planning[/p]
[p][/p][p][/p][hr][/hr][h2]Why This Matters[/h2][p]Entity Strike has always been about build identity and replayability. Contracts expand that philosophy by:[/p]
  • [p]Giving players optional high-risk objectives[/p]
  • [p]Creating tension and purpose during runs[/p]
  • [p]Deepening the meta progression loop[/p]
[p]This is part of the broader effort to strengthen the game's progression systems and make each run feel more meaningful.

Also I plan to do multiple objective contracts.[/p][hr][/hr][h2]Current Development Status[/h2]
  • [p]Core system architecture: implemented[/p]
  • [p]Contract tracking during Survival: integrated[/p]
  • [p]UI screen (Contract Selector): in progress ( Not official art yet)[/p]
  • [p]Visual polish and feedback: coming next[/p]
[p]This is the main feature I’ve been focused on recently.[/p][p]More updates soon.[/p][p]Stay sharp. 🔥[/p][p]— Tropical Pixel Studios[/p]

Development update

[p]Development update[/p][p]Entity Strike is still very much alive and moving forward. Technically, things are solid but creatively, I’ve reached a point where more viewpoints would genuinely help the game evolve in the right direction.[/p][p]Being a mostly solo developer means ideas sometimes get stuck in my own head. If you have thoughts about progression, difficulty, builds, modes, or even things you don’t like, I’m listening.[/p][p]Community feedback has already shaped a lot of what’s in the game, and I’d love to keep building it that way.[/p][p][/p][p][/p][p]A quick personal update[/p][p]I want to be transparent about something many of you probably noticed. Development on Entity Strike slowed down after September 2025, and I owe you an explanation.[/p][p]Like many indie developers, I reached a point where I had to make a practical decision: in order to keep Entity Strike alive long-term, I needed stable financial support. Over the past months, I stepped back to focus on finding work and securing an income that would allow me to sustain both my life and my passion for this project.[/p][p]This wasn’t about losing interest or direction quite the opposite. It was about making sure that when I work on the game, I can do so consistently, responsibly, and without burning out or abandoning it halfway.[/p][p]As of February 2026, things are more stable again. Development is resuming, and while progress may not always be fast, it will be steady and intentional.[/p][p]Thank you for your patience, your support, and for believing in a small project built with a lot of care. Entity Strike exists because of this community, and I’m committed to seeing it grow the right way.

I'm excited to implement the new loot system with contracts in this month and try to give player a bit to work towards!!



This loot drop above was designed by our very talented artits Ruben Soares, who's effort in Entity Strike is really noticeable and is helping shape the way the games looks and feels like!!

We've come a long way since the first iteration and we also got a long way to go!![/p]

Entity Strike Now Fully Playable on Steam Deck!

[p]Great news, Strikers! 🎉 Entity Strike runs perfectly on the Steam Deck. No special configuration is required — just one small step: when you see the disclaimer screen at the very beginning, simply tap once on the touchscreen to continue. After that, you’re good to go![/p][p]The game automatically uses the Xbox control scheme, which means you’ll see Xbox-style button prompts (A, B, X, Y). Don’t worry — they map directly to the Steam Deck’s built-in controls, so the gameplay feels natural and responsive right out of the box.
[/p][p]

[/p][h3]Get ready to dive into Entity Strike anywhere you go — now on your Steam Deck! 🚀[/h3]