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Entity Strike News

Progress Update

[h2]Hey Strikers,[/h2][p][/p][p]We wanted to give you a quick update on what’s going on behind the scenes. Development is still moving forward, but we’ve been facing some financial challenges lately, which is why content updates have taken a bit longer than expected.[/p][p]That said, we’re not stopping! 💪 To keep you excited, here’s a little sneak peek: we’re working on UI updates and visual improvements that will make Entity Strike even more satisfying to navigate and play both in the HUD and across the entire interface. We can’t wait to show you more soon![/p][p][/p][p]Thanks so much for your patience and support — it really means a lot to us. Every bit of feedback, every message, every wishlist helps us keep pushing Entity Strike forward.
[/p][h3]Stay tuned, the best is yet to come! 🚀 - Entity Strike Dev Team[/h3]

Entity Strike – Patch Notes v0.43

Hey Survivors,
[p]Here’s what’s new (and fixed!) in this update:[/p][hr][/hr][h3]Features & Improvements[/h3]
  • [p]Unlocks & Achievements
    Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding![/p]
  • [p]Full Screen / Windowed Mode
    You can now freely switch between fullscreen and windowed modes just how you like it![/p]
  • [p]Steam Deck
    Improved compatibility and testing for a better handheld experience.[/p]
  • [p]Resolution Improvements
    HUD bars and UI elements are now better positioned on 2560 x 1440 displays.[/p]
  • [p]Visual Damage Feedback
    Taking damage now gives immediate visual feedback, no more confusion when you get hit![/p]
  • [p]Death Animations
    Added preview death animations for the player and enemies. (This update introduces a preview animation for one enemy type soon, each enemy will have its own unique death style!)[/p]
  • [p]Dash Spawn Safety
    Dashing into freshly spawned enemies no longer ruins your run. Increased the minimum spawn distance from the player (now 22 units away, outside the viewport).[/p]
  • [p]Loot Drops Reworked
    First Aid and Shield Armor drops are now balanced:[/p]
    • [p]Guaranteed no more than 2 of each per wave.[/p]
    • [p]No more waves with zero drops, but no overflooding either![/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Random Game Freezes
    Improved overall game stability and reduced freezes.[/p]
  • [p]Audio Startup Bug
    Fixed an issue where sometimes the game would start with no sound. If it happens, restarting will bring the audio back.[/p]
[hr][/hr][h3]Known Issues[/h3]
  • [p]Custom death animations for all enemy types are coming soon! This update brings a sneak peek with one enemy type now featuring its own unique death animation.[/p]
  • [p]Some advanced visual effects, animations and UI polish are still WIP.[/p]
[hr][/hr][p]Thanks for playing and keep the feedback coming each suggestion moves the game forward! Team Entity Strike[/p]

A Quick Update & Sneak Peek – New Drops System Incoming!

[h2]Hey Survivors,[/h2][p]First off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately! That’s because we’ve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback.

Here’s what’s cooking:[/p]
  • [p]Dynamic Drops System (Preview GIF below):
    A brand new loot system is in the works! Now, you’ll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached![/p][p][/p]
  • [p]New Enemy Animations:
    We heard you! Our enemies are getting a serious visual upgrade. We’re adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.[/p][p][/p]
  • [p]Gameplay & Balance Updates:
    We’re refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming![/p][p][/p]
  • [p]What’s Next?
    Expect more frequent updates as we push towards our next major milestone. We’re committed to making Entity Strike the most fun, fast-paced roguelite experience possible.[/p]
[p]Thank you again for all your support, ideas, and patience. We love seeing what you think, so if you have suggestions, questions, or just want to show off your best runs, drop by our Discord or the Steam forums![/p][p]See you in the next wave,
The Entity Strike Team
[/p]

Massive Visual Update + New Wave XP System!

[h2]Hey everyone![/h2][p]We’ve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience.
[/p][p]🆕 What’s New:[/p]
  • [p]Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.[/p]
  • [p]New HUD Layout:[/p]
    • [p]XP Level is now displayed at the top left.[/p]
    • [p]Wave Counter sits at the top center.[/p]
    • [p]Credits (Beta) at the top right (not functional yet, but planned for future systems).[/p]
    • [p]Wave Kill Count is also shown for better combat feedback.[/p]
    • [p]Selected Weapon Display is now visible with placeholder icons for now — this helps you keep track of your current weapon in the heat of battle.[/p]
    • [p]Player Stats Bars (HP, Armor, Dash, Ammo, etc.) are now repositioned at the bottom, cleaner and easier to track during fights.[/p]
  • [p]Complete Visual Overhaul:[/p]
    • [p]New player animations[/p]
    • [p]Better lighting, VFX, explosions, and UI polish[/p]
  • [p]Pistol Upgrades Added![/p]
    • [p]Explosive Ammo — Your shots now cause explosions on impact for AoE damage.[/p]
    • [p]Fire Rate Upgrade — Shoots faster, increasing DPS and letting the pistol feel much deadlier.[/p]
  • [p]Tons of behind-the-scenes improvements and prep for future features.[/p]
[p][/p][p]We’re getting closer to the vision we have for Entity Strike, and this is only possible thanks to the community following and supporting this project. Your feedback is always welcome — drop your thoughts, ideas, or bug reports![/p][p]Stay tuned. More to come very soon. 🔥

⚠️ All content shown is subject to change and does not represent the final quality of the product.[/p][p]— The Tropical Pixel Studios Team 🌴[/p]

🚨 Dev Update! 🚨

[p]We’ve been a bit quiet these past few weeks... but for a very good reason: Entity Strike is getting a full visual overhaul![/p][p]
We’re reworking animations, enemies, weapons, and upgrades — all in preparation for a major update that will shape the future of the game. ⚔️💥

Lil sneak peak on the latest works![/p][p][/p][p][/p][p]This exciting new phase wouldn’t be possible without the help of some incredibly talented freelancers who have joined the Tropical Pixel Studios family. 🎨✨[/p][p]Say hello to our newest team members:[/p][p][/p][h3]🎨 Art DirectionRuben Soares[/h3][h3]🧠 Creative DirectionAfonso Leitao[/h3][h3]🎬 Media CreationFauzi Raisyuli[/h3][h3][/h3][p]With this dream team on board, we’re leveling up everything about Entity Strike. Stay tuned — we can’t wait to show you what’s coming next![/p][p][/p][p]🔧 Thanks for your patience — it’s going to be worth the wait.[/p]