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DEV-LOG #02 - First Major Update – Melee, Auto Aim & QoL Fixes!

⚔️ First Major Update is Live!


Thank you all for playing Entity Strike! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.

🗡️ Basic Melee Attack
Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. It’s simple but can save your run!


🎯 Auto Aim + Steam Controller Template Support
Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies — including melee attacks when in range!


💉 Improved Drop Rates
Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you don’t get overwhelmed right away.
🏃 Speed Rebalance
Player speed has been slightly increased compared to zombies to give you more breathing room.

🎮 UI Improvements
We updated the pause screen with better command labels and a reminder to press F when out of ammo.


[h2]Next? Meta Progression![/h2]
We’re already working on a meta-upgrade system that lets you progress beyond each run — stay tuned!

Thanks for your support! Your feedback is helping shape the future of Entity Strike.
— Samuel (dev)