Quick Update - Entity Strike
Additions:
Rebalancing:
- New death screen with a smoother transition — no more harsh cuts.
- Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀
- Music and sound system reworked:
- You can now control effect volume separately.
- Added an enemy direction indicator when you’re struggling to find the last ones.
Rebalancing:
- Enemy count per wave and ammo drops adjusted.
- Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge.
- Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.