Massive Visual Update + New Wave XP System!
[h2]Hey everyone![/h2][p]We’ve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience.
[/p][p]🆕 What’s New:[/p]
[/p][p]We’re getting closer to the vision we have for Entity Strike, and this is only possible thanks to the community following and supporting this project. Your feedback is always welcome — drop your thoughts, ideas, or bug reports![/p][p]Stay tuned. More to come very soon. 🔥
⚠️ All content shown is subject to change and does not represent the final quality of the product.[/p][p]— The Tropical Pixel Studios Team 🌴[/p]
[/p][p]🆕 What’s New:[/p]
- [p]Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.[/p]
- [p]New HUD Layout:[/p]
- [p]XP Level is now displayed at the top left.[/p]
- [p]Wave Counter sits at the top center.[/p]
- [p]Credits (Beta) at the top right (not functional yet, but planned for future systems).[/p]
- [p]Wave Kill Count is also shown for better combat feedback.[/p]
- [p]Selected Weapon Display is now visible with placeholder icons for now — this helps you keep track of your current weapon in the heat of battle.[/p]
- [p]Player Stats Bars (HP, Armor, Dash, Ammo, etc.) are now repositioned at the bottom, cleaner and easier to track during fights.[/p]
- [p]Complete Visual Overhaul:[/p]
- [p]New player animations[/p]
- [p]Better lighting, VFX, explosions, and UI polish[/p]
- [p]Pistol Upgrades Added![/p]
- [p]Explosive Ammo — Your shots now cause explosions on impact for AoE damage.[/p]
- [p]Fire Rate Upgrade — Shoots faster, increasing DPS and letting the pistol feel much deadlier.[/p]
- [p]Tons of behind-the-scenes improvements and prep for future features.[/p]
⚠️ All content shown is subject to change and does not represent the final quality of the product.[/p][p]— The Tropical Pixel Studios Team 🌴[/p]