Entity Strike – Patch Notes v0.43
Hey Survivors,
[p]Here’s what’s new (and fixed!) in this update:[/p][hr][/hr][h3]Features & Improvements[/h3]- [p]Unlocks & Achievements
Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding![/p] - [p]Full Screen / Windowed Mode
You can now freely switch between fullscreen and windowed modes just how you like it![/p] - [p]Steam Deck
Improved compatibility and testing for a better handheld experience.[/p] - [p]Resolution Improvements
HUD bars and UI elements are now better positioned on 2560 x 1440 displays.[/p] - [p]Visual Damage Feedback
Taking damage now gives immediate visual feedback, no more confusion when you get hit![/p] - [p]Death Animations
Added preview death animations for the player and enemies. (This update introduces a preview animation for one enemy type soon, each enemy will have its own unique death style!)[/p] - [p]Dash Spawn Safety
Dashing into freshly spawned enemies no longer ruins your run. Increased the minimum spawn distance from the player (now 22 units away, outside the viewport).[/p] - [p]Loot Drops Reworked
First Aid and Shield Armor drops are now balanced:[/p]- [p]Guaranteed no more than 2 of each per wave.[/p]
- [p]No more waves with zero drops, but no overflooding either![/p]
- [p]Random Game Freezes
Improved overall game stability and reduced freezes.[/p] - [p]Audio Startup Bug
Fixed an issue where sometimes the game would start with no sound. If it happens, restarting will bring the audio back.[/p]
- [p]Custom death animations for all enemy types are coming soon! This update brings a sneak peek with one enemy type now featuring its own unique death animation.[/p]
- [p]Some advanced visual effects, animations and UI polish are still WIP.[/p]