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Entity Strike – Patch Notes v0.43

Hey Survivors,
[p]Here’s what’s new (and fixed!) in this update:[/p][hr][/hr][h3]Features & Improvements[/h3]
  • [p]Unlocks & Achievements
    Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding![/p]
  • [p]Full Screen / Windowed Mode
    You can now freely switch between fullscreen and windowed modes just how you like it![/p]
  • [p]Steam Deck
    Improved compatibility and testing for a better handheld experience.[/p]
  • [p]Resolution Improvements
    HUD bars and UI elements are now better positioned on 2560 x 1440 displays.[/p]
  • [p]Visual Damage Feedback
    Taking damage now gives immediate visual feedback, no more confusion when you get hit![/p]
  • [p]Death Animations
    Added preview death animations for the player and enemies. (This update introduces a preview animation for one enemy type soon, each enemy will have its own unique death style!)[/p]
  • [p]Dash Spawn Safety
    Dashing into freshly spawned enemies no longer ruins your run. Increased the minimum spawn distance from the player (now 22 units away, outside the viewport).[/p]
  • [p]Loot Drops Reworked
    First Aid and Shield Armor drops are now balanced:[/p]
    • [p]Guaranteed no more than 2 of each per wave.[/p]
    • [p]No more waves with zero drops, but no overflooding either![/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Random Game Freezes
    Improved overall game stability and reduced freezes.[/p]
  • [p]Audio Startup Bug
    Fixed an issue where sometimes the game would start with no sound. If it happens, restarting will bring the audio back.[/p]
[hr][/hr][h3]Known Issues[/h3]
  • [p]Custom death animations for all enemy types are coming soon! This update brings a sneak peek with one enemy type now featuring its own unique death animation.[/p]
  • [p]Some advanced visual effects, animations and UI polish are still WIP.[/p]
[hr][/hr][p]Thanks for playing and keep the feedback coming each suggestion moves the game forward! Team Entity Strike[/p]