0.7.1 Update
Balance Patch
[hr][/hr][h2]Synergies[/h2][h3]Explorers’ Guild[/h3]- [p]Exploration Record 140: When you have additional movement speed, each 1% increased movement speed increases the Happiness production of your Explorers’ Guild trains by 2% → Each 1% additional movement speed now increases the Happiness production of your Explorers’ Guild trains by 3%.[/p]
- [p]Exploration Record 999: For every 100 Exploration Records, movement speed increases by 2% → Each 1% additional movement speed now increases the Happiness production of your Explorers’ Guild trains by 7%.[/p]
[p]Developer Comment:[/p][p]This effect was originally added to allow the Explorers’ Guild to synergize with movement speed. However, it ended up threatening the position of movement-focused builds themselves. In addition, since this synergy could be activated with a relatively small requirement of two units, it became excessively powerful when combined with the artifact Guild’s Compass, even with a single train. These changes aim to address that issue.[/p][p][/p][h3]Children of the Engine[/h3]
- [p]The chance for high-quality artifacts to appear has been reduced.[/p]
- [p]Artifacts that are refused are now completely removed from the pool and will no longer appear again.[/p]
- [p]Children of the Engine (2): Faith requirement 250 → 300[/p]
- [p]Children of the Engine (6): Faith requirement 150 → 180 (requires 40% less Faith overall)[/p]
- [p]The amount of Faith gained when refusing gifts is now affected by synergy effects. For example, at 6 synergy, the Faith requirement increase changes from 15 → 9.[/p]
[p]Developer Comment:[/p][p]The Children of the Engine were showing excessively strong performance and required adjustment. Many players also reported frustration with unnecessary artifacts appearing repeatedly. To address this, refused artifacts are now removed from the pool. Additionally, by reducing the absolute Faith requirements, we resolved the issue where refusing too many artifacts made pursuing 6 synergy unnecessary.[/p][p][/p][h3]Transportation[/h3]
- [p]Transportation (4): When acquiring Supplies, there is a 45% chance to gain one additional Supply → The chance has been increased to 55%.[/p]
[p]Developer Comment:[/p][p]Transportation is a useful synergy, but the 4-synergy effect was underperforming compared to the 3-synergy effect. We have slightly increased the probability and will continue to monitor its performance.[/p][p][/p][h3]Shadow Traders Association[/h3]
- [p]The chance for Platinum shop artifacts to appear has been increased across all stages.[/p]
- [p]Nectar: Happiness production of Shadow Trader trains +20% → +25%[/p]
- [p]Whiskey: Happiness production of Shadow Trader trains +15% → +20%[/p]
- [p]Cheap Liquor: Happiness production of Shadow Trader trains +10% → +15%[/p]
- [p]Cigar: Overachievement chance +6% → +8%[/p]
- [p]Premium Cigarette: Overachievement chance +4% → +6%[/p]
- [p]Cigarette Butts: Overachievement chance +3% → +4%[/p]
- [p]Golden Statue: Overachievement production +5% → +7%[/p]
- [p]Marble Statue: Overachievement production +3% → +5%[/p]
- [p]Clay Statue: Overachievement production +2% → +3%[/p]
[p]Developer Comment:[/p][p]The Shadow Traders Association was not performing its intended role as effectively as expected. While collecting many artifacts was appealing, shop artifacts themselves lacked sufficient impact, reducing incentives to purchase them. These changes strengthen shop-exclusive artifacts and, in turn, the overall power of the Association.[/p][p][/p][h2]Artifacts[/h2][h3]Silver[/h3]
- [p]Equivalent Exchange: Receive 1 artifact Drone Supply, lose 3 Passengers → Receive 1 artifact Drone Supply, lose 2 Passengers[/p]
- [p]Invisible Hand: Silver → Gold[/p]
- [p]Birth Certificate: Gain 4 Passengers → Gain 3 Passengers[/p]
- [p]Fruit of Patience: Gold → Platinum[/p]
- [p]Übermensch: All trains gain +1 Happiness. This value increases by 3 each time Happiness reaches 0 → The increase is now 4 each time Happiness reaches 0.[/p]
- [p]Lynceus’ Eye: Sight +2 → +3[/p]
- [p]Dispatch: Overachievement chance +10%, overachievement production +10% → Overachievement chance +12%[/p]
- [p]Hot Wallet: Happiness 80~+160 / cycle → -60~+120 / cycle[/p]
- [p]Automated artifact Assembly Device: Gain 1 artifact Drone Supply every 2 days (Warning: may malfunction) → Gain 1 artifact Drone Supply every day (Warning: may malfunction)[/p]
- [p]B-12 Reignition Booster: Movement speed +11% → +12%[/p]
- [p]Elitism: Base Passenger count is halved. Happiness production of all trains +70% → +100%[/p]
- [p]Tropical Globe: Happiness production of all trains +25% → +30%[/p]
- [p]Sadism: Increment per repetition reduced from +14 → +4[/p]
- [p]Engine Failure: Movement speed 3% → -2%[/p]
- [p]Blurred Vision: Movement speed 20% → -10%, removed after 120 seconds[/p]
- [p]Contaminated Archive: EXP +33, Happiness -22 / cycle, all trains’ Happiness production -11% → EXP +40, all trains’ Happiness production 20%[/p]
- [p]Rocket Engine: Movement speed +15% → +12%, all trains’ Happiness production remains 25%[/p]
- [p]Shining Star: Sight +1 → +3[/p]
- [p]Parallel Processing Unit: Movement speed -4%, EXP +7 → Movement speed 3%, EXP +9[/p]
- [p]Infrastructure Reconstruction: Movement speed -4%, EXP +9 → Movement speed 3%, EXP +12[/p]
- [p]Standard Exploration Protocol: Gain 1 EXP upon entering an exploration zone → Gain 2 EXP[/p]
- [p]Turbo Activation: Gain +15% movement speed for 10 seconds → +20%[/p]
- [p]Material Extraction: Gain 1 Supply → Gain 2 Supplies[/p]
- [p]Privilege: Frontmost train car Happiness production +24%, decreasing by 4% per car → +20%, decreasing by 4% per car[/p]
- [p]Domestic Market Expansion: Happiness production +20% → +15%[/p]
- [p]Asset Seizure: 65s → 75s[/p]
- [p]Illegal Asset Recovery: 110s → 120s[/p]
- [p]Execution time of all “Exclude the Poor” decision lines increased by 5 seconds.[/p]
- [p]Ascending Observation Tower: Sight +1 → +2[/p]
- [p]Recon Drone Squadron: Sight +1 → +3[/p]
- [p]Drone Container Expansion: Sight -1, +1 Drone Supply option → Sight -2, +1 Drone Supply option[/p]
- [p]Landmark: The position of Aeolus, the World Storm has been moved further back.[/p]
- [p]Landmark: Shelter 101 and The Laboratory have swapped positions.[/p]
- [p]Landmark: Deep-Sea Archive rewards adjusted.[/p]
- [p]Gain 4 Passengers, gain Backlash → Gain 3 Passengers, gain Backlash[/p]
- [p]Landmark: Empty Launchpad rewards adjusted.[/p]
- [p]Gain 4 Passengers → Gain 2 Passengers[/p]
- [p]Landmark: Fallen Goddess rewards adjusted.[/p]
- [p]Gain 5 Supplies → Gain 10 Supplies[/p]
- [p]Landmark: Forgotten Station rewards adjusted.[/p]
- [p]Lose Backlash x2 → Lose Backlash x3[/p]
- [p]EXP +9 → EXP +13[/p]
- [p]Landmark: Great Rift rewards adjusted.[/p]
- [p]Gain Backlash x3, gain 5 artifact Drone Supplies → Gain Backlash x4, gain 5 artifact Drone Supplies[/p]
- [p]Landmark: Remains of a Macroorganism rewards adjusted.[/p]
- [p]Gain 4 Passengers → Gain 3 Passengers[/p]
- [p]Landmark: Roof of the World rewards adjusted.[/p]
- [p]Gain Tallest Communication Tower, gain Backlash x2 → Gain Tallest Communication Tower[/p]
- [p]Lose Backlash, EXP +4 → EXP +8[/p]
- [p]Landmark: The Abyss rewards adjusted.[/p]
- [p]EXP +9 → EXP +7[/p]
- [p]Landmark: The Chimney rewards adjusted.[/p]
- [p]Gain 5 Supplies → Gain 6 Supplies[/p]
- [p]EXP +7 → EXP +9[/p]
- [p]Landmark: World Tree rewards adjusted.[/p]
- [p]Gain Enhanced Drone Booster, gain Supply Shortage x4 → Gain Enhanced Drone Booster, gain Supply Shortage x6[/p]
- [p]Extreme Measures event rewards adjusted.[/p]
- [p]Antony – Power Source Extraction: Movement speed 7% → -6%[/p]
- [p]Antony – Unstable Energy Utilization: All trains’ Happiness production 14% → -12%[/p]
- [p]Lim Seok-dae – Inevitable Choice: Lose 2 Passengers, gain Backlash x2, lose Overpopulation → Lose 2 Passengers, gain Backlash x4, lose Overpopulation[/p]
- [p]Rat Solution event rewards adjusted.[/p]
- [p]Gain 1 Passenger → Gain 1 Passenger, gain Backlash[/p]
- [p]Midnight Roar event rewards adjusted.[/p]
- [p]Happiness loss increased by 40%[/p]
- [p]Shining Star event rewards adjusted.[/p]
- [p]Lose 1 Passenger, gain Backlash, gain Shining Star → Lose 1 Passenger, gain Shining Star[/p]
- [p]People of the Tail Car event rewards adjusted.[/p]
- [p]Gain 2 Supplies → Gain 3 Supplies[/p]
- [p]Silent Night event rewards adjusted.[/p]
- [p]Happiness gain increased by 33%[/p]
- [p]Blind Beggar event rewards adjusted.[/p]
- [p]Happiness gain increased by 33%[/p]
- [p]EXP requirements to reach max level have been slightly increased.[/p]
Game Updates
[hr][/hr]- [p]Frost Mode has been added.[/p][p]Clearing the game on the default difficulty unlocks Frost Level 1.[/p][p]Likewise, clearing Frost Level 1 and Frost Level 2 unlocks the next level, up to Frost Level 3.[/p]
- [p]Clearing all Frost Levels grants a special reward.[/p]
- [p]Frost Mode is an exceptionally challenging difficulty. We recommend attempting it only after becoming thoroughly familiar with the game.[/p]
- [p]During the tutorial, additional guidance has been added explaining that route reservation can be performed using Shift + Click.[/p]
- [p]When receiving gifts from the Children of the Engine, the “Refuse” button now displays an informational tooltip.[/p]
- [p]When Slum Cars level up, their level is now displayed as gem icons on the left side of the card.[/p][p]Once a Slum Car exceeds level 5, the gems are replaced with a new visual style from the top.[/p]
- [p]When acquiring artifacts beyond inventory capacity, a scroll bar is now added to prevent the screen from being overly obstructed.[/p]
- [p]Event illustration color grading has been adjusted.[/p]
- [p]Artifact icon color grading has been adjusted.[/p]
- [p]Several UI elements have been adjusted to better support 21:9 resolutions.[/p]
Bug Fixes
[hr][/hr]- [p]Fixed an issue where the Chewing Gum artifact did not function.[/p]
- [p]Fixed an issue where the “Refuse” button for Children of the Engine gifts was always displayed in English.[/p]
- [p]Fixed an issue where tooltips for Cryptography Lab were not displayed for the Philosopher’s Stone artifact.[/p]
- [p]Fixed an issue where EXP could still be gained by consuming Supplies after reaching level 10.[/p]
- [p]Fixed an issue where warning sound effects did not stop after storing train cars when exceeding capacity.[/p]
- [p]Fixed an issue where incorrect values were displayed in the statistics screen after completing a game.[/p]
- [p]Fixed an issue where Drone Supply options were not centered, preventing other options from being visible.[/p]
- [p]Fixed an issue where the effect of the Loaded Dice artifact applied to train cars stored in inventory.[/p]
- [p]Fixed an issue where Happiness gained from Loaded Dice was displayed in red.[/p]
- [p]Fixed an issue where tooltip values were not updated after selecting artifact fragment-related decisions.[/p]
- [p]Fixed an issue where train cars appeared to “pop out” from the sides when swapping positions.[/p]
- [p]Fixed an issue where Explorers’ Guild trains visibly jittered whenever overachievement triggered at high Exploration Record counts.[/p]
- [p]Partially fixed performance degradation occurring in very late-game scenarios.[/p]
- [p]Many other minor bugs have also been fixed.[/p]