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Wild West Supermarket Simulator News

Patch #4 | 0.0.363



Howdy!

Another update sighted on main street. It will bring you improvements for the shelves among other things.
Let’s get started:

[h3]Changes & Fixes[/h3]

  • Inputs should now work as intended.
  • The Bank and Architect buildings have been replaced with new models and interior
  • Bank NPC can be found now inside Bank Building
  • Updated models for storage shelves. The player can now open/close doors of those shelves
  • Increased the size of container colliders in shelves to allow a better restock detection
  • Added additional localisation
  • The player now clips with customers. Customers should no longer be able to move the player around
  • Footsteps should now be audible in buildings
  • Fixed an issue where the achievement “Businessman” was triggered at the wrong level
  • Fixed an issue that same hotkeys could be displayed multiple times
  • Fixed an issue where NPC eyes could disappear



[h3]New Features[/h3]

  • If a player hovers over a box with products or a shelf the info panel will appear with information of what is inside the container.
  • Added a shelf management system - look at the shelf and press the "E" button. It will open the management panel for the shelf
  • Shelves with storage can now store items inside
  • Shelves with storage now allow fast restocking items from the storage to the shelf and vice versa
  • An employee responsible for restocking will now check if there is an option to restock from shelf's storage to that shelf and use this ability with priority
  • A player can now decide what kind of items an NPC can restock (in the shelf management panel)
  • A player can now determine in the shelf panel whether there is a problem with the goods (for example, no profit).
  • Added 9 new customer types (new visuals)
  • Added a "Challenge Mode" to the mini games (Shooting range & Bakery)
  • Added 5 points-based challenges to Shooting range with rewards
  • Added 5 points-based challenges to Bakery game with rewards
  • Added an option where the player can now buy licenses
  • Added an NPC vendor to the map who sells product licenses. You can locate him and his icon by pressing the middle mouse button – the vendor is inside the building
  • Added an option where the player can hover over product containers (similar to the board in a shelf). It will be displayed what is placed on that board
  • Added an unstuck button


[previewyoutube][/previewyoutube]




Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



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The Toplitz Productions Autumn Sale Starts Today!



Howdy, traders!

Ever wondered what happens when the Wild West meets modern retail? Build and run your very own frontier supermarket: stock shelves, serve quirky townsfolk, expand your store, and keep the sheriff happy. From dusty roads to full shopping carts – it’s time to turn your outpost into the ultimate western marketplace!

The big Steam Autumn Sale starts today – and this little corner store is of course participating in it!

However, hurry: the promotion only runs until 6 October 2025!




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Hotfix #1 | V0.0.265

Howdy shopkeepers,

This time we've got a quick hotfix for you.

[h3]Fixed[/h3]

  • Fixed issue that on second floor in general store bread shelf was rendered with debug products.


Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



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Patch #3 | 0.0.264

Howdy!

A few, but even more desirable additions are coming to your corner market! For example, controller support and achievements!
Included is also an update to Performance update! The game should now run better and smoother.

[h3]Added[/h3]
  • Full controller support for menus & UI.
  • Rotate shelves/furniture using controller while placing them.
  • Achievements are now available!
  • New “Performant Mode” option for lower-end PCs.


[h3]Changed[/h3]
  • Plants and grass now sway in the wind more naturally.
  • Optimized textures, reduced memory usage.
  • No more random horse sounds when starting the game.
  • Evening visuals improved → background mountains shifted for better lighting after 4 PM.
  • Gamepad: price adjustment is now on LT instead of RT. - Architect Mode controls updated: use WASD instead of arrows


[h3]Fixed[/h3]
  • Shadows close to player looks now better, fixed issue with artifacts.
  • Fixed the "Large liquorice jar” showing in the wrong category.
  • Fixed an issue where controls stopped working if you closed settings with the “X”.
  • Fixed staircase collider mesh in General Store.




Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



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Update 3

Howdy!

A few, but even more desirable additions are coming to your corner market! For example, controller support and achievements!

[h3]Added[/h3]
  • Full controller support for menus & UI.
  • Rotate shelves/furniture using controller while placing them.
  • Achievements are now available!


[h3]Changed[/h3]
  • Plants and grass now sway in the wind more naturally.





Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



[dynamiclink][/dynamiclink]