What’s next in store?
Howdy Shopkeepers,
Steam Next Fest is officially over.
To all of you, who played the demo: Thank you. We deeply appreciate your interest in Wild West General Store Simulator.
Also we'd like to thank you for the feedback you supplied. Every word of it is very important to us and helps us to improve the game, when it comes out later this year.
Not only that, it was and is also very crucial in improving the demo.
As you've noticed, we rolled out a few updates for the trial version during Steam Next Fest. And we will keep doing so, as we decided to keep the demo available until further notice.
So if you haven't played the demo yet: We kindly invite you to a shopkeeping experience like no other. And if you have played it, we would love for you to come back and see for yourself how we improved the gameplay experience with the update to version 0.0.202, with all the details listed below.
Either way: Thank you for your ongoing support. We absolutely appreciate it.
We can't wait to share some more news about Wild West General Store Simulator in the near future.
Until then!
[h3]Update notes version 0.0.202[/h3]
Visual & Lighting Improvements
Performance Improvements
Gameplay Updates
Controls & UI Improvements
Other Fixes & Improvements
Thank you for playing and testing!
Your feedback helps us a lot - please continue reporting any bugs, visual glitches, or performance issues you encounter.
[dynamiclink][/dynamiclink]
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Steam Next Fest is officially over.
To all of you, who played the demo: Thank you. We deeply appreciate your interest in Wild West General Store Simulator.
Also we'd like to thank you for the feedback you supplied. Every word of it is very important to us and helps us to improve the game, when it comes out later this year.
Not only that, it was and is also very crucial in improving the demo.
As you've noticed, we rolled out a few updates for the trial version during Steam Next Fest. And we will keep doing so, as we decided to keep the demo available until further notice.
So if you haven't played the demo yet: We kindly invite you to a shopkeeping experience like no other. And if you have played it, we would love for you to come back and see for yourself how we improved the gameplay experience with the update to version 0.0.202, with all the details listed below.
Either way: Thank you for your ongoing support. We absolutely appreciate it.
We can't wait to share some more news about Wild West General Store Simulator in the near future.
Until then!
[h3]Update notes version 0.0.202[/h3]
Visual & Lighting Improvements
- Improved shadows and lighting across the game - no more overly dark or pitch-black areas.
- Updated lighting at multiple times of day, including new lighting for 8:00, 14:00, and 20:00.
- Adjusted lighting inside the saloon and general store for better atmosphere.
- Fixed blurry textures on the startup screen.
- Improved building models and fixed issues with some objects appearing too complex or low quality at certain distances.
- Added realistic footstep sounds inside buildings.
- Doors in saloons now have proper physics!
Performance Improvements
- VRAM optimizations to help the game run smoother on a wider range of hardware.
- New texture streaming system (optional, can be enabled in settings).
- Faster loading times thanks to improvements in how the game prepares collision and navigation data.
- Better texture management to prioritize important textures during gameplay.
Gameplay Updates
- Citizens are now more active: every 30 in-game minutes, new NPCs appear and roam around town, including riders on horseback. Up to 10 citizens can now be active at once.
- New cleaning task added: NPCs will now pick up empty boxes and dispose of them.
- Fixed issues where warehouse workers were mistakenly collecting empty boxes.
- Saloon colliders fixed to prevent getting stuck or walking through objects.
Controls & UI Improvements
- Further refined mouse input to reduce motion sickness (should feel smoother than before).
- Fixed several camera issues, including clipping through walls or behaving oddly when looking down.
- New mouse sensitivity slider added.
- New VSync option added (off by default).
- Fixed issues with inventory tabs requiring awkward clicks.
Other Fixes & Improvements
- Improved font support for special characters in various languages.
- Fixed issues with NPC hairstyles.
- Removed unnecessary animations from citizens to improve performance.
- A new debug settings file is now generated to help us test and improve game stability.
Thank you for playing and testing!
Your feedback helps us a lot - please continue reporting any bugs, visual glitches, or performance issues you encounter.
[dynamiclink][/dynamiclink]
