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Wild West Supermarket Simulator News

Patch #6 | V 0.0.407



Howdy Partner!

With the forthcoming update, we are expanding the management depth of the game and equipping you with brand new instruments to outline your town and shop in an even more purposeful manner. At the centre of this is the new Investment Map, which allows you to influence how your town develops – from new functions and economic opportunities to stronger employee capacities.

Unlockable investments include the Junk Corner, where you can sell unwanted shelves and furniture, and the Town Market, which allows you to sell entire crates of goods directly. In addition, the new Newspaper Office opens up completely new marketing opportunities: buy advertisements to showcase your shop and products to a wider audience. The three new Residential Districts also offer a significant advantage, as they increase the number of potential employees available for your shop.

In addition to these urban expansions, we are also introducing an in-game challenge system that offers both long-term goals and min-max challenges to test your efficiency. This is complemented by a revamped record system that allows you to conveniently track your best performances per session – ideal for visualising your progress and chasing new personal records.

The update is rounded off by an improved overview of the status of your warehouse and shop, helping you to react faster, plan better and make your processes even smoother. This update brings more depth, convenience and strategic freedom – and we look forward to seeing how you grow your city.

[previewyoutube][/previewyoutube]

[h3]Investment Map[/h3]
  • Added the Town Hall.
  • Added an interactive investment map inside the Town Hall.
  • Added investments for the Junk Corner.
  • Added investments for the Market Place.
  • Added investments for the Newspaper Office.
  • Added investments for the Housing Estate.


[h3]Workers[/h3]
  • Added aprons for workers.
  • Added new workers that you can hire after unlocking investments.
  • You can now hire more workers once investments are unlocked.


[h3]Management[/h3]
  • Renamed the “Warehouse” panel to “Business” in the main management menu.
  • Added detailed product information (Business → Warehouse).
  • Added detailed information for store shelves (Business → General Store Shelves).
  • Added detailed information for warehouse shelves (Business → Warehouse Shelves).
  • Added a record system to track player progress (Business → Records).
  • Added the ability to manage shelves directly from the Business panel.


[h3]Challenges[/h3]
  • Added challenges to the game.


[h3]Other[/h3]
  • Added the Junk Corner building, where players can sell unwanted furniture and shelves.
  • Added the Newspaper Office, where players can buy ads for the store and for specific products.
  • Added the ability to prepare product multipacks as special offers.
  • Customers can now choose products that are on promotion.
  • Customers now look at whether a product has a much better price than the market price; if it does, they are more likely to buy more.
  • Added the Market Place, where you can sell full crates of products.
  • Added the ability to move the order table.
  • Added three residential estates that players can invest in; each one unlocks an extra worker slot and expands the list of available hires.
  • Residents will now appear in the saloon in the evening.
  • Added more residents to the map.
  • Added the Town Hall building, replacing the closed saloon.
  • Added a video tutorial system explaining the new features.


[h3]Fixes[/h3]
  • Fixed an issue where not all selected products were added to the cart at once.
  • Fixed an issue that allowed players to purchase special offers without sufficient funds.
  • Added missing hotkeys to the Architect Map.
  • Improved gamepad navigation in the Architect panel.
  • Fixed an issue where players could add more products from a special offer than intended.
  • Fixed an issue where the Buy button in the cart remained active while the cart was empty.
  • Fixed an issue where the Architect did not correctly save the cart state.
  • Fixed an issue where the Close button in the cart menu was unresponsive.
  • Fixed an issue where pressing TAB on the keyboard did not correctly toggle the panel.
  • Fixed an issue where the Close button was not working in the Rack Manage display.
  • Fixed an issue where employees did not have unique images.
  • Fixed an issue where only one mystery box spawned after ordering multiple boxes.
  • Fixed an issue with the background of the Next button in the furniture tab.
  • Fixed an issue where the hotkey prompt for selling a product at checkout displayed F instead of LMB.
  • Fixed an issue where the Take Product option was sometimes not visible on warehouse shelves.
  • Fixed the texture of the paint bucket.
  • Fixed an issue where the player could walk through the news board.
  • Fixed an issue where employee details were sometimes not displayed.
  • Fixed an issue where the large toolbox could overlap the price label on warehouse shelves.
  • Fixed an issue where Left CTRL could unintentionally open the mini-game panel.
  • Fixed an issue where an NPC’s head intersected with the large toolbox while carrying an object.
  • Up and Down arrow buttons now display correctly.
  • Removed the placement hotkey for trash objects.
  • Adjusted the collision hitbox of the innocent woman target at the shooting range.
  • NPCs now avoid the Orders Desk more effectively.
  • Removed an unnecessary button from the Manage Shelf display.
  • Rebalanced monetary rewards for the Shooting Range.
  • Fixed an issue where shelf rotation was not saved after repositioning.
  • Customers now consider whether a product is significantly cheaper than the market price and are more likely to buy an additional item in such cases.
  • Renamed the Warehouse panel to Business in the main management menu.
  • Customers can now choose products that are on promotion.


[h3]Known Issues[/h3]
  • The Extended Warehouse Overview does not display the total quantity of each product stored in the warehouse.



[dynamiclink][/dynamiclink]







The Steam Winter Sale starts today!

Howdy Partner!

We would like to thank you for your amazing support, feedback, and passion. You make our community truly special.

Enjoy the holidays, recharge your batteries, and get ready for an exciting new year full of adventures!

To keep the holidays from getting boring, we recommend the Steam Winter Sale, in which we are also participating with our portfolio. There are tons of games to discover over the next 19 days!

The sale starts today, 18 December 2025, at 7 p.m. and ends on 5 January 2026, also at 7 p.m.

You’re running a small store in the Wild West. Procure goods, expand your business, serve customers, and ensure that your supermarket thrives in a harsh environment.

https://store.steampowered.com/app/3690760/Wild_West_Supermarket_Simulator/

More highlights:

[dynamiclink][/dynamiclink]

[dynamiclink][/dynamiclink]

[dynamiclink][/dynamiclink]

https://store.steampowered.com/app/1329880/Wild_West_Dynasty/


The Toplitz and SunDust Winter Sale starts today!

Howdy Partner!

We would like to thank you from the bottom of our hearts for your wonderful support, your thoughtful feedback, and the passion you bring to our games. Because of you, our community feels welcoming, warm, and truly special.

As the year winds down, and a hopefully peaceful and cozy holiday season is upon you, we want to give you the opportunity to get some games from our portfolio in our publisher sale!

Wrap yourself in comfort, take a deep breath, and enjoy moments of calm with the people and things you love most. May these days refill your energy and bring a gentle smile to your face.

The sale starts today, 6 December 2025, at 7 p.m. and ends on 18 December 2025, also at 7 p.m.

Warmest wishes, joy, and plenty of good gaming moments for you – from us.


You’re running a small store in the Wild West. Procure goods, expand your business, serve customers, and ensure that your supermarket thrives in a harsh environment.

[dynamiclink][/dynamiclink]

Some Highlights:

[dynamiclink][/dynamiclink]

[dynamiclink][/dynamiclink]

[dynamiclink][/dynamiclink]

https://store.steampowered.com/app/1329880/Wild_West_Dynasty/

Hotfix #3 | V 0.0.376

Howdy!

We’ve rolled out a small hotfix addressing several issues and adding a few useful improvements.

[h3]Fixes[/h3]
  • Fixed an issue where employees could get stuck if another employee picked up a box from the ground.
  • Fixed an issue where employees could get stuck after loading a save game.
  • Fixed an issue where multiple employees were standing at the same idle point.
  • Fixed missing or incorrect footstep sounds in the General Store and Saloon.


[h3]Improvements[/h3]
  • Improved the object rotation system — objects now retain their last rotation when changing the active surface.
  • Added the ability for players to place boxes in the world (press P on the keyboard).
  • Added product-based filters to warehouse rack shelves.
  • Added hotkey icons for Arrow Up, Arrow Down, Arrow Left, Arrow Right, Ctrl, Shift, and Escape.





Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



[dynamiclink][/dynamiclink]







Patch #5 | V 0.0.373



Howdy!

Another update for your corner shop!

[h3]A new shopping basket system[/h3]
We added a cart system that will allow you to order more products at once.

[h3]Warehouse expansion & worker improvements[/h3]
An expanded warehouse is now available for you to unlock – including new shelves for crates.
Workers have been significantly improved: they can now place crates on shelves, find products in them and earn experience points, which you can distribute specifically via a new skill point system (up to level 6).

[h3]Bug fixes & fine-tuning[/h3]
Numerous bugs and logic issues in the warehouse, with workers, hotkeys and the UI have been fixed. Minor graphical errors and usability issues are also a thing of the past.

[previewyoutube][/previewyoutube]

Here is the complete list:


[h3]Changes and Fixes[/h3]

  • A "Cart System" supplements the “Buy Direct” system.
  • Improved lighting in the Licenses Seller building.
  • Changed the warehouse checkpoint location — it is now placed directly inside the warehouse.
  • If a worker is saved in an inaccessible area, they will be teleported to a checkpoint upon loading the game.
  • Architect Mode can now be navigated using both the arrow keys and the mouse (click & drag).
  • Workers can now search for products inside crates placed on warehouse shelves.
  • Workers can now place crates on warehouse shelves.
  • Fixed an issue where a worker could “steal” boxes from the player if the player removed boxes from the warehouse before the NPC approached them.
  • Fixed an issue where customers sometimes searched for products inside the warehouse.
  • In the warehouse the contents of boxes are displayed. If there are different products inside, the label will show “Mixed.”
  • Redesigned the Workers Panel.
  • Fixed an issue where workers did not leave boxes with large shelves in the stack.
  • Fixed an issue where the player could scroll the product list at checkout.


[h3]New Features[/h3]

  • New Cart System for ordering.
  • The player can now order multiple items at once.
  • The player can now view detailed product information in the order panel (by clicking the {i} button next to the product icon).
  • Added an expanded warehouse that the player can unlock.
  • Added a Buy Direct option next to Add to Cart.
  • Added a warehouse shelf for crates (L).
  • Added a warehouse shelf for crates (S).
  • The player can now order boxes with products from the warehouse by clicking on the Name Tag.
  • Workers now earn experience while working.
  • The player can assign skill points to workers to improve their efficiency in specific job types (maximum worker level: 6).
  • Added gamepad support for the warehouse rack label UI (direct ordering from the warehouse).
  • Added more warehouse stacks that are unlocked along with the expanded warehouse area.






Please keep providing us with feedback and/or issues you find so we can investigate and fix those, as well as implement new stuff throughout the Early Access. :)

Best place here would be Feature Upvote: https://wwgss.featureupvote.com

Also, if you haven't done yet, please leave us a review, and tell us, how you like, or dislike, the game!



[dynamiclink][/dynamiclink]