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  3. Big day is coming! Finally demo drops January 19th!

Big day is coming! Finally demo drops January 19th!

[p]Hey everyone,[/p][p]Our demo drops January 19th at 5 PM GMT, mark your calendars and refill your jugs![/p][p]We've been grinding away at polish and fixes, and we wanted to give you a quick rundown of what's been cleaned up. This is still a demo build, so you'll see some rough edges, but we're pushing updates through Steam Next Fest based on your feedback. Here, you can find new content for the demo, as well as what we're working on for the release in April (Yes, this April!):[/p][p][/p][h2]What We Fixed (The Big Stuff First)[/h2][p]UI & Controls[/p]
  • [p]Fixed upgrade buttons not registering clicks on edges[/p]
  • [p]Wishlist button no longer escapes off-screen[/p]
  • [p]Mouse panning speed restored (it was way too slow)[/p]
  • [p]Room icons stay visible after unlock so you don't forget what's what[/p]
  • [p]New decoration unlocks now show the item icon on the notification banner[/p]
[p]Building & Placement[/p]
  • [p]High Arch Window placement fixed (no more chimneys phasing through)[/p]
  • [p]Kitchen chefs no longer walk through counter decorations[/p]
  • [p]Doors now unlock in proper progression order[/p]
  • [p]Lamps no longer glow before placement[/p]
  • [p]Layer fixes: decorations behind furniture stay behind[/p]
  • [p]Cellar grid alignment corrected[/p]
  • [p]Outdoor buildings got health bars, and this is why there is a guy to help you repair them[/p]
  • [p]Blacksmith: Since there is outside town life, you need someone to fix outdoor stuff that breaks down over time. Your blacksmith is not only good at repairing swords and shields, but also the most gifted guy in town who helps you with almost everything![/p]
[p]Outdoor World[/p]
  • [p]You now have a fully living world that extends beyond just the stable![/p]
  • [p]Stable, Well, Blacksmith, Butcher, Bakery, Tailor, and Chapel buildings have been added to the game.[/p]
  • [p]Each building has its own unique features. Some unlock new quests, while others offer mini-games, mysterious merchants, or special items that help you discover rare animals.[/p]
  • [p]More buildings and customization options for these structures will be added in future patches.[/p]
  • [p]Game also now a small lively world features such as wind and rain. It's not super detailed yet, but a harbinger of what is to come![/p]
[p]Customization[/p]
  • [p]New paint colors: light blue and aqua green[/p]
  • [p]9 new tiles with medieval patterns to decorate your inn in proper medieval fashion![/p]
  • [p]Paint brush no longer paints while menus are open[/p]
  • [p]Paint brush animation fixed (no more ghost strokes on open/close)[/p]
[p]Save System[/p]
  • [p]Saves now remember your dog's color[/p]
  • [p]Locked rooms no longer get dirt (yes, this was a thing)[/p]
  • [p]Floor tiles and customizations persist between sessions[/p]
  • [p]Blacksmith health bars save correctly (yet he's not accepting visitors during the demo)[/p]
[p]Bartender & Auto-Buy[/p]
  • [p]Auto-buy now triggers immediately when toggled, even on empty stock[/p]
  • [p]Warehouse auto-trade defaults to OFF (no more surprise purchases)[/p]
[p]NPCs[/p]
  • [p]Visitors now speaking! I mean, basically they're just expressing their feelings but that's a good start.[/p]
  • [p]More accurate pathing.[/p]
[p]Mini-Games: Upcoming new challenges after the demo[/p]
  • [p]A new game on outside game gives mystery gifts and also cleaning buff! (Surprises inc.), [/p]
  • [p]A new game: Newton's Harvest, (A little surprise again, not active for few weeks more)[/p]
  • [p]Blacksmith also has a new mini-game. Do some stretches with your point finger...[/p]
  • [p]We're also testing another well known game called "Shell game a.k.a. tricky cups". But we're not going easy with this one, just so you know...[/p]
[p]Horse Breeding[/p]
  • [p]"Breed New Horse" button no longer randomly locks up[/p]
  • [p]Selling a horse properly clears the cooldown slot[/p]
  • [p]Added 10 new horses across Epic, Legendary, Mythic, and... Divine rarities.[/p]
[p]Items & Inventory[/p]
  • [p]Wooden Cask no longer appears in "All". It's drink-specific storage (+100 capacity) fixed.[/p]
  • [p]Clay Amphorae now correctly displays its +30 drink capacity bonus[/p]
  • [p]Column items color-corrected [/p]
  • [p]Sconce can now mount on columns like other torches[/p]
  • [p]Wheelbarrow can be placed in kitchen[/p]
  • [p]Pantry Shelf and Kitchen Shelf shrunk 10% so they stack properly[/p]
  • [p]Table Lamp, Sword, Armor, and Mounted Deer Head unlocked for Owner's Room[/p]
[p]Quest & Balance[/p]
  • [p]Gamble quests delayed until Inn Level 2 (Or I feel like you'll bankrupt before the second hour of the game!)[/p]
  • [p]Gamble quest frequency reduced (5-minute spacing added, I try to protect you here!)[/p]
[p]Misc Polish[/p]
  • [p]Kitchen/Inn room icons shrunk 20% to reduce overlap with decorations[/p]
  • [p]Ground trash highlight stroke toned down[/p]
  • [p]Decorations now spawn dust effects only when placed, not while dragging[/p]
  • [p]Exit positioning centered on actual building layout[/p]
  • [p]Game now defaults to your selected language [/p]
[p]Known Issues Being Addressed[/p]
  • [p]Grid system. Now, we're not super happy about it, and would like to give you more precise item placement both on ground and walls. This is quite tricky for us — giving you all the freedom without messing up proper item placement and NPC pathing. We're trying to find a sweet spot here and we believe it will be ready before the Early Access release[/p]
  • [p]Economy. I'll call Warren Buffett if I need to. No worries. We're aware some unbalanced math equations might be there, but they will be addressed with both The Hangover math gif technique and finger counting methods. Trust the process.
    [/p]
[p]Also, 70+ other stuff fixed between our last playtest and demo. Game now also supporting, both Traditional and Simplified Chinese, Japanese, Korean and Turkish.
French, Italian, Spanish, Portuguese, Russian and more will be available with Early Access and beyond. And we hope to hear your feedbacks about localization & translation process, it means a lot for a small indie trio like us.

Hope you enjoy the demo, and we're more than welcome to any kind of feedback. We're trying to build a genuine and friendly community on our Discord, we'd like to chat and answer your questions. Cheers![/p]