Steam Next Fest Starts - Next Fest Update is Live!
[h2]Gameplay & Balance
[/h2][p]Economy Adjustments:
Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow.[/p][p]Tip System Overhaul:[/p]
[/h2][p]Economy Adjustments:
Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow.[/p][p]Tip System Overhaul:[/p]
- [p]2-chair tables now give 20 coin tip[/p]
- [p]3-chair tables give 30 coin tip[/p]
- [p]4-chair tables give 40 coin tip[/p]
- [p]Single bench large tables give 60 coin tip[/p]
- [p]Double bench large tables give 60 coin tip[/p]
- [p]All other large tables give 80 coin tip
So now table pricing is way more meaningful.[/p]
- [p]Consecutive gambling limit set to 3 plays (No bankrupt at day 1, no broken families.)[/p]
- [p]Gamba rolls no longer suspiciously mirror player's roll. (Can't guarantee that you'll be more lucky than before though...)[/p]
- [p]Normal Bed requirements changes; Bedrolls requires 100 sleeping guests before unlocking normal beds.[/p]
- [p]Added Bread, Cheese, Apple, Fish, and Flour to auto-buy options.[/p]
- [p]Added Brandy and Cider to auto-buy options.[/p]
- [p]You can now sell decoration items directly while holding them. [/p]
- [p]Hover tooltips no longer float across the screen when moving mouse away.[/p]
- [p]Cursor boundary detection improved, small inputs near vertical edges no longer ignored.[/p]
- [p]Wishlist reminder now properly disappears after wishlisting.[/p]
- [p]Warehouse NPC description text and money texts readability improved.[/p]
- [p]Various collision and placement fixes.[/p]
- [p]Cleaning tutorial now waits for actual click before starting Customization tutorial.[/p]
- [p]No more tutorials skipping over each other.[/p]
- [p]Bedroom tutorial added[/p]
- [p]Brandy and Cider glass sizes reduced to match other drinks.[/p]
- [p]Metal Oil Lamp no longer clips behind pillars.[/p]
- [p]Wall decoration cursor no longer invisibly drifts downward after placement.[/p]
- [p]Wall item colliders improved for better placement accuracy.[/p]
- [p]Music volume levels normalized across tracks.[/p]
- [p]New SFX added for items and actions.
Heads up: the next two patches will be the biggest ones yet[/p][p]Dozens of new items, town building features you haven't seen or tested yet, new mini-games, the 'Happy Mugs' rating system we promised before, economy rebalancing based on your feedback, Smuggling quests, and much more. We'll keep sharing details as we go.
If you’d like to help us be a bit more visible on social media, we’re especially active on X and Bluesky. We’re also building a small, cozy community on Discord, where you can ask us anything.[/p][p]Until the next update post, keep your tankards full! 🍺[/p]