Update: New Item Placement Feature & Economy Balance & More
[h2]Fixes[/h2][h3]Dirt, Grids & Placement[/h3]
- [p]Fixed dirt remaining under beds, tables, and furniture when placed on top.[/p]
- [p]Fixed dirt spawning on occupied grids, preventing unreachable dirt (e.g. under straw beds).[/p]
- [p]Fixed incorrect grid alignment in the cellar.[/p]
- [p]Fixed room unlock tool animations looping incorrectly.[/p]
- [p]Fixed decoration layer issues where items could appear in front of furniture incorrectly.[/p]
- [p]Fixed incorrect room unlock texts for Bedroom, Warehouse, and related areas.[/p]
- [p]Fixed William’s (Trader NPC) first visit lacking clear visual feedback.[/p]
- [p]Fixed localization inconsistencies; all changed and added entries are now properly updated.[/p]
- [p]Fixed crafted food instantly going out of stock due to single-item output slows down the Kitchen production.[/p]
- [p]Fixed crafting queue running sequentially even when materials were available.[/p]
- [p]Cleaning dirt now rewards 5 coins per spot. If you ever needed motivation to clean… this is it.[/p]
- [p]After unlocking the Warehouse, cleaning rewards increase to 15 coins per spot. If this doesn't interest you either, then I give up![/p]
- [p]Added dust puff + sprinkle visual + sound feedback when cleanliness reaches 100%. Mmm, that satisfying feeling of a perfectly clean room.[/p]
- [p]Food crafting time reduced from 5 seconds to 3 seconds.[/p]
- [p]Each craft now produces 5 items per cycle.[/p]
- [p]Crafting now runs in parallel when materials are available.[/p]
- [p]Auto-trade NPCs will not purchase items if stock exceeds 100 units. We figured that getting stuck with 2000 beers and only 10 loaves of bread in your warehouse wouldn’t make either you or your customers very happy.[/p]
- [p]Auto-trade NPCs will never buy more than 250 units of a single item. [/p]
- [p]NPC food and drink consumption speed reduced by 25%. Let’s try to be a little kinder to our health.[/p]
- [p]Auto-trade behavior is now more predictable and easier to manage. Also shopping menu improved.[/p]
- [p]Added two new tutorials to demonstrate core features.[/p]
- [p]Players now receive one free 4-seat round table during early progression. Found it on the warehouse, please clean before use it.[/p]
- [p]Added red “-10” currency feedback when painting. Nothing good comes free, you know...[/p]
- [p]Increased grid density and added grid preview in build mode.[/p]
- [p]Table prices have been rebalanced. [/p]
- [p]Due to core grid system changes, existing save files are not compatible with this update.
Please be aware there will be a bigger patch with February Steam Next Fest. Which also will reset your all saves. This is a demo, and as you might expect, your progress will not carry over to the full release. However, due to some deep but absolutely essential updates that significantly improve gameplay, we unfortunately have to reset the current save files as well.[/p][p]We know this is an interruption, but with the next major patch coming on Steam Next Fest, we believe you’ll want to take another look at the game. You’ll find new updates and meaningful gameplay improvements that we hope will make this reset worthwhile. We're trying to build a genuine and friendly community on our Discord, we'd like to chat and answer your questions. Cheers![/p][p]Thank you very much for your understanding.
May your tankards stay full![/p]