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Celebrating 5000 Wishlists & Roadmap Reveal!

[h2]5,000 Wishlist: The Inn Keeps Growing[/h2][p]To the thousands of people who will soon fill our inn, we raise our glasses, even if only virtually 🍻 Your support has been an incredible morale boost for us while making our very first game.[/p][p]As those of you who’ve been following the journey from the very early playtest stages onward, witnessed that, we’ve always tried to involve players directly in shaping the player experience. Throughout playtests, and the demo, we’ve shared frequent updates, openly presenting our vision despite technical rough edges, to show that this is not just another ordinary desktop idler, but a true passion project.[/p][p]Before Steam Next Fest in February, we want to do more than just say thank you. We’d also like to give you an early look at the updates and improvements we’re working toward, what we plan to add, and what we’re aiming to make better.

[/p][h2]New System: Happy Mugs[/h2][p]You all want to build your dream inn and grow your town, but have you ever wondered what your customers actually think about you? (Yes, our NPCs are picky!)[/p][p]With the upcoming rating system, you’ll now see in real time how NPCs feel about your establishment. A dirty, foul-smelling bar isn’t likely to make anyone happy besides a few drunks! Naturally, this will directly affect your inn’s rating.[/p][p]And really, who wants to eat the same bread and cheese every single day? Keeping an eye on your stock and kitchen, and offering a broader menu, will make your guests happier.
Happy customers mean more coins, and a brighter future! Fortunately, there is no king or tyrant ruler in this medieval world to take it from you![/p][p]With this system, mechanics like product variety, cleanliness, and interior investments become far more meaningful. We’re very much looking forward to your feedback on this one.[/p][h2]Other Major Improvements[/h2]
  • [p]With the last patch, we completely overhauled the grid system to give you much more flexibility when decorating your inn.
    In the next patch, we aim to push this even further by improving the collider system, delivering a more satisfying decoration experience and much smoother NPC movement flow.[/p]
  • [p]On the economy side, we’re still actively revisiting areas where the game feels lacking, such as production balance, bedroom, and overall income. We’re planning to have some of these improvements live by Next Fest.[/p]
[p]One important note:
With this upcoming patch, the demo will receive its final progress wipe. During Next Fest week, everyone will be starting fresh with reset save files. Unfortunately, due to technical constraints, we couldn’t implement these changes without resetting progress. We sincerely apologize to our early players whose saves were affected.[/p][p]We hope the permanent cosmetic rewards you can earn by playing the demo and wishlist the game help ease the pain a little![/p][h2]What Awaits You After the Demo[/h2][p]As you may know, or shame on you if you don’t, because you really should try the demo, the warehouse is the final unlockable unit in the demo.
Beyond that point, however, the game opens up dramatically with many new mechanics, including:[/p]
  • [p]Smuggling (this one opens up a whole new world)[/p]
  • [p]A new gambling mini-game[/p]
  • [p]Also 3 new surprise mini skill games in outdoor zone[/p]
  • [p]Outdoor town-building mechanics[/p]
  • [p]Horse breeding and trading[/p]
  • [p]Construction and maintenance of city buildings[/p]
  • [p]New items and buffs that directly affect economy and gameplay[/p]
  • [p]A new music playlist [/p]
  • [p]A brand-new surprise pet[/p]
  • [p]Weather systems with subtle gameplay effects[/p]
[p]These are just some of the features you’ll encounter when the game launches in Early Access.
And of course, as you progress, you’ll continue unlocking new cosmetics and chasing fresh achievements.[/p][h2]Things We Know - But Want to Keep as a Surprise (For Now)[/h2][p]We’re actively working on expanding the game even further, adding features that push it beyond a traditional idle experience, some of which may be firsts within the desktop idler genre.[/p][p]Among these are:[/p]
  • [p]A mysterious trader whose gifts we haven't yet revealed[/p]
  • [p]Hard-to-earn secret achievements and cosmetic rewards[/p]
  • [p]Expanded town and environment customization, similar to the aesthetic control you already have indoors[/p]
[p]All of these are part of our roadmap. We'll update our Steam Store page accordingly quite soon.[/p][p]As you can see, even summarizing all this turns into a pretty long post. But if you made it to the end without skipping to a TL;DR, we’re guessing these updates are just as exciting for you as they are for us.[/p][p]If you’d like to help us be a bit more visible on social media, we’re especially active on X and Bluesky. We’re also building a small, cozy community on Discord, where you can ask us anything.[/p][p]Until the next demo and update post, keep your tankards full! 🍺[/p]