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Rider Valkyries News

Merry Christmas!

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Improvements Based on Offline Playtest Feedback

[p]Recent Improvements & Updates[/p][p]After showcasing our game at an offline expo, we received a lot of valuable feedback from players. Based on these suggestions, we’ve implemented the following improvements and updates:[/p]
  • [p]Removed small collision objects as well as collisions from certain trees and utility poles, resulting in smoother and more enjoyable riding.[/p]
  • [p]Added a reverse-direction detection system that notifies the player when they are going the wrong way, reducing confusion and getting lost.[/p]
  • [p]Added an additional respawn point in the middle of Stage 1 to prevent excessive backtracking after falling off the ship.[/p]
  • [p]Fixed inaccuracies in attack hit detection to ensure more stable and consistent combat feedback.[/p]
  • [p]Optimized crash logic to prevent unnecessary or overly frequent crashes.[/p]
  • [p]Improved the dismount system — players can now freely move and explore after getting off the bike.[/p]
  • [p]Added a “Return to Bike” feature (G key). If the bike is too far away or lost, players can automatically return to it after 30 seconds.[/p]
  • [p]Fixed an issue where the bike could fly too far away upon impact, ensuring it now lands closer to the player.[/p]
  • [p]Polished AI behavior for other riders to reduce clustering and improve overall combat and racing dynamics.[/p]
  • [p]Reworked finish line detection and result feedback to make the end-of-stage experience clearer and more satisfying.[/p]
  • [p]All supporters have been added to the in-game credits. Your support is what keeps this project moving forward — thank you![/p]

Fix the game crash issue

[p]The game crash issue has been fixed[/p]

Performance optimization update

[p]1. Add road guidance within levels.[/p][p]2. Optimize some experiences of cruise ships.[/p][p]3. Remove the collision of windmills and make them merely decorative.[/p][p]4. Enhance the road traffic system.[/p][p]5. Performance optimization of the large map, reaching 150 frames per second.[/p][p]6. The issue of freezing has been resolved. Currently, a significant number of freezing problems have been reduced. If it still occurs, we will continue to address it in the future.[/p]

A major update to the open world

[h3]Dear Players,[/h3][p]Thank you for your continued support and interest! The latest demo version now includes the following content for you to explore:[/p][h3]Open World Areas[/h3]
  • [p]Central City[/p]
  • [p]Airport[/p]
  • [p]Beach[/p]
  • [p]Industrial Zone[/p]
  • [p]Mountain Area[/p]
[h3]UI Features (Preview)[/h3]
  • [p]Trophy System[/p]
  • [p]Leaderboard[/p]
  • [p]In-Game Store[/p]
  • [p]World Map[/p]
  • [p]Inventory & Equipment Interface[/p]
[h3]Current Version Notes[/h3]
  1. [p]This is a work-in-progress demo and does not represent the final quality of the game. Some features are still being optimized.[/p]
  2. [p]The World Map may occasionally experience stuttering—we are actively improving performance.[/p]
  3. [p]UI functions are currently for demonstration purposes only, with some interactions not yet fully implemented.[/p]
  4. [p]Multi-language support is not yet available and will be added in future updates.[/p]
  5. [p]The tutorial system is still being adjusted, which may affect the initial experience.[/p]
  6. [p]City traffic systems have not been implemented and will be introduced in the full release.[/p]
[p]We highly value your feedback! If you encounter any issues or have suggestions for improvement, please feel free to reach out through our official channels.[/p][p]Thank you once again for your support. We look forward to growing and improving the game with you![/p][p]— Development Team[/p]