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Exit Strategy News

🎃 Halloween Update is Here!

[p]The office just got a little spookier. This Halloween update adds some festive decor and a special Trick or Treat mission.[/p][p]Eat the candy... and find out if you get a trick or a treat.[/p][p](Spoiler: zombies are involved either way.)[/p][p]Good luck — and hope you enjoy this Halloween update![/p]

Mini Update: Map Search Fix Attempt

Hey everyone, just pushed a small update to (hopefully) fix an issue where some maps weren’t showing up in the search results.

What changed:

Tweaked how maps get indexed so they should appear more reliably in search.

Since it’s just me working on this, I can’t test every possible case — so if you still run into missing maps, please drop a note in the community hub and I’ll dig in.

Thanks again for all your patience and support. Your maps and feedback really keep this project going!

🚪💼 Exit Strategy is OUT NOW!

[p][/p][p]Hey everyone — Kevin here, the solo dev behind Exit Strategy.
Today’s the day! The game is live, and you can now sneak, prank, and puzzle your way out of the most dangerously relatable office ever.[/p][p]What’s inside:[/p]
  • [p]Stealth-based puzzles where the boss, HR, and your coworkers are all in your way.[/p]
  • [p]Interactive distractions (coffee spills, copier chaos, microwaved stink clouds… and more).[/p]
  • [p]A additional side missions to grab your paycheck, red stapler, or white rabbit before you escape.[/p]
  • [p]Built-in Map Creator so you can make your own office layouts.[/p]
  • [p]Steam Workshop integration — upload your maps or try ones made by other players.[/p]
[p]I’d love to see what kind of office escapes you come up with. If you make a map, post it to the Workshop and drop a link in the hub so we can all try it.[/p][p]Thanks for being here from early testing to launch — it means a lot.
Now go clock out early. 😉[/p][p][/p][p]🎯 Play here: [dynamiclink][/dynamiclink][/p][p][/p]

🚨 Near Final Build is Live! Launch Is on the Horizon 🚨

[p]Hey everyone![/p][p]Big moment—Exit Strategy just hit what I consider the near final build![/p][p]That means everything major is in place. The core gameplay is solid, the systems are working, the chaos is flowing, and the boss is still watching your every move. 😅[/p][p]Now it’s time for me to go in and:[/p]
  • [p]Fine-tune the final touches[/p]
  • [p]Cross my T’s, dot my I’s[/p]
  • [p]Add some polish where it matters[/p]
[p]🛠️ Next up: Maps!
I’m building 4 more maps using the in-game Map Creator (yes, the same one you all have access to!). These new maps will be part of the official launch lineup and will showcase some of the more creative ways you can escape… or completely derail your workday.[/p][p]If you’ve been playing, now’s a great time to hop in and try everything out. If you're new, you're catching the game right before it makes its grand Early Access exit and launches full force![/p][p]Thanks again to everyone who’s tested, commented, shared feedback, and made bug reports. You’ve helped shape the office into a finely tuned escape simulator.[/p][p]🎯 Next stop: LAUNCH.
Stay tuned. It’s getting close.[/p][p]– Kevin (Solo Dev)[/p]

🛠️ Editor Bugs Fixed – Beta Now Live on Main!

[p]Good news! After finally a good night's sleep 😴, I'm happy to say the editor bugs that were tripping up the Beta build appear to be fully resolved.[/p][p]I've just pushed the Beta build to the Main release, so everyone can now enjoy the improvements without needing to opt into anything special.[/p][p]This update includes:[/p]
  • [p]Editor fixes that should eliminate those pesky crashes and inconsistencies[/p]
  • [p]Improved stability for placing and editing level elements[/p]
  • [p]Minor tweaks based on community feedback[/p]
[p]It’s amazing what a fresh brain can do after some rest![/p][p]As always, let me know if anything weird pops up. Otherwise… happy escaping!
— Kevin (Solo Dev)[/p]