Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations
[p]Reworked how the camera works when locked on:[/p]
- [p]The camera now allows for targets to stand to the left or right of the screen, where previously it would always frame the target to the right of the screen. [/p]
- [p]Rotation speed is now controlled by a bunch of parameters, but what this means is that it'll rotate very slowly when it's close to an ideal framing, and it'll flip around to track enemies even if they get behind you. Before, it would continue to move at a similar rate regardless of framing, so it would be too responsive to small changes and not responsive enough for large changes. [/p]
- [p]This should be a lot better for preventing motion sickness, but please tell me if there's any other issues you have with the new system. [/p]
- [p]Fixed the bug where returning to the hub area mid-grab would lock up your controls. [/p]
- [p]Adjusted the tracking and hitboxes of some player moves.[/p]
- [p]Hit VFX now spawns properly on the character's torso rather than at their feet. [/p]
- [p]A new charged kick is now available. It has dodge frames on startup, and moves your hurtbox lower while also doing more stance damage than the 1st stage kick. [/p]
- [p]Some claw attacks have been reanimated. The frame timings are more or less still the same, however. [/p]
- [p]Adjusted some more hitbox and animation lock timing. [/p]