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Demo Update 2026/03/03: Stance Balancing and Screen Shake

  • [p]Added a screen shake intensity setting. This defaults to 1x, and ranges from 0-10x, so please feel free to give yourself as much juice as you feel is necessary (this will probably be changed back to 0-1x with a default 0.5x in future xd)[/p]
  • [p]Increased screen shake intensity in general.[/p]
  • [p]Added an additional hitbox that is only active while blocking. (Note that grabs that go through blocks can also interact with this hitbox.)[/p]
  • [p]Reworked how stance regen works. Previously, there would be a delay before having the full regeneration rate. With the rework, regeneration now follows a curve over some duration before returning to the maximum regen rate. This results in an overall lower regeneration rate, but this works in the player's favour since you can recover most of your stance through parrying. [/p]
[p][/p][p]Because this uses curves, each boss regenerates a little differently. [/p]
[p]Character[/p]
[p]Base Stance Regen[/p]
[p]Stance Regen Delay[/p]
[p]Recovery Curve and Return Duration[/p]
[p]Kiriko[/p]
[p]Moderate[/p]
[p]Moderate[/p]
[p]Linear, moderate duration[/p]
[p]Jin (?)[/p]
[p]Low[/p]
[p]Moderate[/p]
[p]Linear, long duration.[/p]
[p]Louise[/p]
[p]Moderate[/p]
[p]Long[/p]
[p]Early bump, followed by a long valley gradually returning to maximum. [/p][p]Short duration.[/p]
[p]Kana[/p]
[p]Moderate[/p]
[p]Low[/p]
[p]Constant steps, starting at 10% immediately.
Moderate duration.[/p]
[p]Nia[/p]
[p]High[/p]
[p]Very low[/p]
[p]Exponential starting from 0.1, moderate duration.[/p]
[p][/p][p]Of course, none of this really matters if you're aggressive enough that they never get to regenerate, but this should make it a little less punishing overall. [/p][p](By the way, a lategame boss I'm already working on will fully recover her stance in about 6-7 seconds or so if you don't try and interrupt her, so you should get used to throwing the occasional projectile to interrupt their recovery.) [/p][p]For now, these values are still WIP and will be refined later on based on more feedback. [/p][p][/p]