Demo Update 2026/03/03: Stance Balancing and Screen Shake
- [p]Added a screen shake intensity setting. This defaults to 1x, and ranges from 0-10x, so please feel free to give yourself as much juice as you feel is necessary (this will probably be changed back to 0-1x with a default 0.5x in future xd)[/p]
- [p]Increased screen shake intensity in general.[/p]
- [p]Added an additional hitbox that is only active while blocking. (Note that grabs that go through blocks can also interact with this hitbox.)[/p]
- [p]Reworked how stance regen works. Previously, there would be a delay before having the full regeneration rate. With the rework, regeneration now follows a curve over some duration before returning to the maximum regen rate. This results in an overall lower regeneration rate, but this works in the player's favour since you can recover most of your stance through parrying. [/p]
[p]Character[/p]
[p]Base Stance Regen[/p]
[p]Stance Regen Delay[/p]
[p]Recovery Curve and Return Duration[/p]
[p]Kiriko[/p]
[p]Moderate[/p]
[p]Moderate[/p]
[p]Linear, moderate duration[/p]
[p]Jin (?)[/p]
[p]Low[/p]
[p]Moderate[/p]
[p]Linear, long duration.[/p]
[p]Louise[/p]
[p]Moderate[/p]
[p]Long[/p]
[p]Early bump, followed by a long valley gradually returning to maximum. [/p][p]Short duration.[/p]
[p]Kana[/p]
[p]Moderate[/p]
[p]Low[/p]
[p]Constant steps, starting at 10% immediately.
Moderate duration.[/p]
Moderate duration.[/p]
[p]Nia[/p]
[p]High[/p]
[p]Very low[/p]
[p]Exponential starting from 0.1, moderate duration.[/p]