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  3. Demo Update 2026/03/14: Parry reworks

Demo Update 2026/03/14: Parry reworks

  • [p]Added slow time effect upon parrying, stance break, and death.[/p]
  • [p]Fixed bugs relating to on-parry effects occurring more times than intended.[/p]
  • [p]Some visual tweaks.[/p]
  • [p]Parrying now makes enemies “forget” some of your moves. (This does not apply to parry response actions.) Additionally, stance break completely wipes their learning rate.[/p]
[p]Restructured how parry interactions work:[/p]
  • [p]There are 5 categories: Always Lose < Light < Medium < Heavy < Never Lose[/p]
  • [p]Most player attacks will only be interrupted upon losing a clash, while most enemy attacks will be interrupted upon draw or loss.[/p]
  • [p]Regardless of win or loss, stance damage and stance regeneration is still applied.[/p]
  • [p]“Always Lose” attacks, like the name implies, will always lose against any parry.[/p]
  • [p]“Never Lose” attacks are the highest possible strength, and cannot lose against any parry interaction. Enemy parry actions typically fall under this category and have no interruption.[/p]
  • [p]Uniquely coloured VFX has been added on each character upon parry. The effect varies for the player depending on the outcome of the clash, and so the enemy effect becomes more prominent when losing a clash and having the less flashy VFX show up.[/p]
[p]Some examples:[/p]
[p]Player Attack Category[/p]
[p]Parry Tier[/p]
[p]Basic Attack[/p]
[p]Light[/p]
[p]Charged Attack[/p]
[p]Medium[/p]
[p]Kick[/p]
[p]Medium[/p]
[p]Iai Stance[/p]
[p]Medium to Never Lose[/p]
[p]Petalfall Dance (Uncharged)[/p]
[p]Light[/p]
[p]Petalfall Dance (Charged)[/p]
[p]Heavy[/p]
[p]Please note that not all attacks have been reviewed yet, as there are plans to overhaul some bosses.[/p][p](You might also notice that Louise has new weapon models now. Since it's been over a year since I made her, it's time to revisit and touch her up now that I have a better idea of what I'm doing. )[/p]