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Illusive Domain News

Demo Update 2026/01/23: Tweaks

[p]Tweaks to Player Moveset:[/p]
  • [p]Rimefang now has a jump follow-up. This acts similarly to a regular jump, so you can chain it into any other aerial actions.[/p]
  • [p]Rimefang’s 2nd stage (uncharged) windup has been reduced.[/p]
  • [p]Rimefang’s 2nd stage minimum charge time has been reduced. You can still charge it for the same duration as before, but the 2nd stage attack can be used much sooner now. [/p]
  • [p]Chasing Slice can now be followed up with a slide kick. (E.g. Throw → Attack → Kick)[/p]

Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations

[p]Reworked how the camera works when locked on:[/p]
  • [p]The camera now allows for targets to stand to the left or right of the screen, where previously it would always frame the target to the right of the screen. [/p]
  • [p]Rotation speed is now controlled by a bunch of parameters, but what this means is that it'll rotate very slowly when it's close to an ideal framing, and it'll flip around to track enemies even if they get behind you. Before, it would continue to move at a similar rate regardless of framing, so it would be too responsive to small changes and not responsive enough for large changes. [/p]
  • [p]This should be a lot better for preventing motion sickness, but please tell me if there's any other issues you have with the new system. [/p]
[p]Bug Fixes:[/p]
  • [p]Fixed the bug where returning to the hub area mid-grab would lock up your controls. [/p]
  • [p]Adjusted the tracking and hitboxes of some player moves.[/p]
  • [p]Hit VFX now spawns properly on the character's torso rather than at their feet. [/p]
[p]Animation Changes:[/p]
  • [p]A new charged kick is now available. It has dodge frames on startup, and moves your hurtbox lower while also doing more stance damage than the 1st stage kick. [/p]
  • [p]Some claw attacks have been reanimated. The frame timings are more or less still the same, however. [/p]
  • [p]Adjusted some more hitbox and animation lock timing. [/p]

Demo Update 2026/01/10: Bug fixes

  • [p]Added a new attack for Lynette. [/p]
  • [p]Improved some VFX.[/p]
  • [p]Changed collisions in Lynette's arena. [/p]

Demo Update 2026/01/09: Bug fixes

  • [p]Fixed a bug where characters would be placed incorrectly after returning from Lynette's boss fight.[/p]
  • [p]Fixed a bug where interactions would be unavailable upon sitting. (You will now also be able to re-trigger dialogue without having to get up again. )[/p]

Demo Update 2026/01/08: Settings Updates & Improvements

  • [p]Fixed dialogue controller focus.[/p]
  • [p]Added controller stick dead zone settings.[/p]
  • [p]Cursor now hides in menus again. The threshold for mouse movement to re-activate the cursor has been increased.[/p]
  • [p]Tweaked a few hitboxes and attacks.[/p]
  • [p]Tweaked VFX for double jumps.[/p]
  • [p]Added some more sounds to the UI.[/p]
  • [p]Added a Reset to Defaults button to settings.[/p]
  • [p]Adjusted some models.[/p]
  • [p]Projectile parrying for charged throw is now fixed. [/p]
  • [p]You can now use projectiles to cause bounces. [/p]