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Pizza Deathlivery News

PUBLIC BETA is LIVE

[p]Hey Deathliverers![/p][p][/p]
We have a big announcement today: Playtest is now public!
[p][/p][p]In other words, there is now a dedicated “Playtest” page for Pizza Deathlivery on Steam.[/p][p][/p][h2]What does this change?[/h2][p]Anyone can now find the game page and try it out without having to go through our Discord or exchange emails.[/p][p][/p][h2]Why are we doing this now?[/h2][p]We've added almost all the content we want for the game's release, and we need to continue balancing and fixing as many bugs as possible before its release, which is coming very, very soon![/p][p]So we need a maximum number of people to test, critique, and give us feedback on the game in order to have the most polished version possible.[/p][p][/p][p]Just a quick note: if you don't want to spoil the final game for yourself, we recommend waiting until the game is released![/p][p][/p][p]Please feel free to send us as much feedback as possible, either[/p][h2]What has changed since the “Private” Playtest opened?[/h2][p]Woooooh, a lot of things, here's a non-exhaustive list:[/p][p]UI:[/p]
  • [p]A visual display shows the items that can be picked up as well as the actions that can be performed with an item.[/p]
  • [p]When you have an item in your hand, the actions for that item are now visible.[/p]
  • [p]The end-of-day visual has been reworked to be much clearer and easier to read. [/p]
[p]Gameplay: [/p]
  • [p]You can now crouch, which reduces the sound your character makes. [/p]
  • [p]If you get crushed, your voice and your friends' voices change. [/p]
  • [p]The pizzeria has been completely redesigned.[/p]
  • [p]New endgame system: If you don't deliver half of your pizzas three days in a row, you're fired![/p]
  • [p]The infirmary has its own items for purchase.[/p]
  • [p]The sewers have been redone (for good this time).[/p]
  • [p]Item prices are now visible in the shop when you pick and drop the box[/p]
  • [p]The game has an “ending.”[/p]
[p]4 new buildings available: Drink Shops[/p][p]Each of which will allow you to improve one of your character's 4 stats: health, stamina, running speed, and the number of pizzas you can carry (yes, you read that right).[/p][p]Items:[/p]
  • [p]The syringe: to revive your friends.[/p]
  • [p]The Medkit: to recover ALL your health.[/p]
  • [p]Prices have been changed to make purchases more interesting and accessible.[/p]
  • [p]The banana can stun enemies.[/p]
  • [p]Documents can now be found and read. They may give you some clues on how to deal with... the monsters[/p]
[p]Customization:[/p]
  • [p]You can change your character''s hat, eyes, and outfit color[/p]
  • [p]We've added EMOTES![/p]
[p]Music and sounds:[/p]
  • [p]Entirely reworked overall atmosphere[/p]
  • [p]New SFX have been added (items, environment, etc.)[/p]
[p]Graphics:[/p]
  • [p]Reworked lighting and visual atmosphere of the city (especially fog)[/p]
  • [p]Added scenery to the city and overall environment[/p]
  • [p]Reworked the third level: The Forest[/p]
  • [p]The fourth level, “Pine Hill,” is now complete (the fog has never been so oppressive!)[/p]
  • [p]Each bills has its value printed on it[/p]
[p]Other:[/p]
  • [p]Added a TUTORIAL to the Main Menu (FINALLY!)[/p]
  • [p]Numerous bug fixes and quality of life improvements[/p]
[p][/p][p]Nice list, isn't it?[/p][p]Here are some screenshots from the game.[/p][p][/p][p]We hope this has whetted your appetite, and we look forward to hearing your feedback soon![/p][p][/p][p]See you soon![/p][p]Happy deliveries, Deathliverers![/p][p][/p]

OPEN PLAYTEST

[p]Hello Deathliverers! [/p][p][/p][p]We have an important announcement today[/p]
PIZZA DEATHLIVERY OPEN PLAYTEST IS LIVE!
[p][/p][h3]Since the demo, we've greatly improved the game's features and added a lot of content, so thank you again for all your feedback. The purpose of this playtest is to fix bugs and optimize the game's balance and progression. It will remain open until at least the end of August.

How can you try the Playtest?
[/h3][p]Please tell us how many keys you need (from 1 to 6)
You may expect a delay up to 12 hours in our answer, due to... sleeping and stuff[/p][p][/p][h3]Currently, you can expect: [/h3]
  • [p]A new map with distinguishable areas,[/p]
  • [p]New monsters,[/p]
  • [p]New AI for monsters,[/p]
  • [p]New items,[/p]
  • [p]City evolve day after day,[/p]
  • [p]A complete overhaul of the sewers,[/p]
  • [p]Reworked progression,[/p]
  • [p]And much more! ... Other additions will also be made during the playtest.,[/p][p][/p]
[h3] To give us your feedback, you can do so: [/h3]
  • [p]On Discord[/p]
  • [p]In the discussion channel on Steam[/p]
  • [p]By Email[/p][p][/p]
[h2]Want to take a look?[/h2][p]A brand new map[/p][p][/p][p]Pizzeria reworked[/p][p][/p][p]Welcome to the ... PIZZA FESTIVAL![/p][p][/p][p]Don't get lost in the Forest...[/p][p][/p][p]Don't you want to come in?[/p][p][/p][p]Or do you prefer to come down?[/p][p][/p][p]Don't forget to buy some new stuff![/p][p][/p][p]And... secrets?[/p][p][/p][p]Have a nice Pizza Party, Deathliverers![/p]

Chorizo Update - Patch note 1.0.8

[p]Greetings Deathliverers![/p][p][/p][h3]We're continuing to update the Pizza Deathlivery demo, and we're taking on all the feedback you give us![/h3][p][/p][h2]In summary:[/h2][p][/p][p][/p][h2]In detail:[/h2]
  • [p]Fix: "ghost object" in hand preventing to take other objects,[/p]
  • [p]Fix grabbable objects position on level reload start,[/p]
  • [p]Fix dead player not register as spectator and stuck on their ragdoll body,[/p]
  • [p]Fix (Hopefully) random invisible players,[/p]
  • [p]Fix: run animation when being freeze,[/p]
  • [p]Fix: Balloon Head stuck in laughing animation even if player was delivered,[/p]
  • [p]Improve performance,[/p]
  • [p]Option menu modification - Brightness is inside "Graphics" option now,[/p]
  • [p]Add sounds for door, chorizo & barricades[/p]
  • [p]Add buildings (cinema, gas station, coffe shop)[/p]
  • [p]Add a first floor in the emergency with an escape[/p]
  • [p]Rework onboarding (tutorial)[/p]
  • [p]Add interactable door and lockers[/p]
[p] Imminent Roadmap (not exhaustive):[/p]
  • [p]Prevent interaction through walls and obstacles,[/p]
  • [p]Fix camera messy behavior when in spectator mode and object blurriness when moving[/p]
[p][/p][p]This update marks a turning point, in the sense that we're going to return to adding content to the game and, above all, creating the whole progression system. This means that, depending on the bugs we receive, we'll be slowing down the update of this demo. [/p][p][/p][p]We can't wait for you to try out the rest of the game![/p][p]See you soon![/p][p][/p]

Steam Next Fest End, Patch Note & Roadmap !

[h2]Hello Deathliverers![/h2][p][/p][p]We've come to the end of Steam Next Fest, and what an explosive week it's been! [/p][p][/p][h3]Thanks so much for your feedback on the Pizza Deathlivery demo! [/h3][p][/p][p]Your help has been invaluable, especially on a game of this scale. We really want to make it as fun and engaging as possible! [/p][p][/p][p]This week and next, we'll be continuing to update the demo regularly, to make it as clean and bug-free as possible. We'll then slow down on updates to continue developing the game, with the aim of: [/p][h3]opening playtesting sessions during the summer (stay tuned !). [/h3][p][/p][h2]Here you can see a summary of today's patch:[/h2][p][/p][p][/p][h2]And in detail :[/h2]
  • [p]Rework the city's level design (faulty road, street lighting, etc.)[/p]
  • [p]Add a basketball and basket to the emergency[/p]
  • [p]Change the polaroids text[/p]
  • [p]Change the car spawns (more spooky!)[/p]
  • [p]Add street and avenue names to the pizzeria map[/p]
  • [p]Change the city hall block[/p]
  • [p]Prevent objects to have a wrong position on start (especially the door lever)[/p]
  • [p]Prevent player pseudo to appear/disappear when in spec mode[/p]
[p][/p][p][/p][p]As always, don't hesitate to send us your feedback, and give us your opinion on future developments![/p][p][/p][p]See you soon![/p]

Pacth Note Demi 1.0.6

[h3]Hello Deathliverers![/h3][p][/p][p]A new day, with new features and bug fixes![/p][h3]Overview:[/h3][p][/p][h3]And in detail:[/h3]
  • [p]Street signs in town with street names[/p]
  • [p]Recap of the day has aniamtions now ! (Though they are a bit harsh right now, we will change them soon...)[/p]
  • [p]Balloons should not make the game crash anymore when releasing player[/p]
  • [p]Balloons stays where they are after chasing and not catching someone[/p]
[h3]
Current Roadmap:[/h3]
  • [p]Prevent interaction through walls and obstacles[/p]
  • [p]Prevent dropping or throwing objects inside or behind walls and obstacles[/p]
  • [p]Fix camera messy behavior when in spectator mode and object blurriness when moving[/p]
  • [p]Fix random invisible players[/p]