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NEW CARD: "SECRET WAREHOUSE"

Good morning, lovely people –

Today we have 3 news items to share, plus a bonus section:

[h3]1/3 TEXT UPDATES[/h3]



This week we updated about 70 descriptions of card names, rules, and character abilities in English, Japanese and Russian. These edits will be reflected in Simplified Chinese in a couple of weeks. We also updated about 10 descriptions in Simplified Chinese.

We will continue to edit on a weekly basis for clarity, and to synchronize the terms used across the game, in English, Japanese, Russian and Simplified Chinese, for a few more weeks – then we'll harmonize a few other languages.

The goal of this project is to make the game easier to grasp for new players, as well as more transparent for everyone. This also helps us to prepare the real-life board game version of Gremlins, Inc., as well as the backbone of the modding module for Gremlins, Inc. 2.

[h3]2/3 NEW CARD: "SECRET WAREHOUSE"[/h3]





ːcardsː"Secret warehouse"

Location: The Dump
Cost: 250$
Move points: 5
Type: secret
Get: 1ːscoreː

Special Rule:

For each of your active permanent cards: +2ːscoreː.

Where something is free,
you will always find me!

– "A collection of romantic poetry of Clockwork-town"

This card will likely be unremarkable in the early part of the session, used only for movement. But at the end of the session, it may become terribly powerful: if you own 5 active permanent cards and play this card, you get 11ːscoreː.

[h3]3/3 NEW ART: "MORAL DILEMMA"[/h3]





We added to the game the first updated illustration of a ːtelegramː Misfortune: now "Moral dilemma" has a new look. The effect does not change, but the flavour text is new (for now, in English, Russian and Japanese; Simplified Chinese is coming a bit later).

When we developed the game many years ago, we didn't have the time to do high-detailed illustrations for those. We now decided to amend that. When all the new visuals are ready, we will update the UI of the Misfortune window itself (for the moment, we'll stick to the stamp design and the system of color codes).

[h3]ROADMAP[/h3]

We also started working on another new action card. We'll wait until we sell 10K more copies before we release it.

[h3]BONUS SECTION[/h3]

This week, we join Steam Next Fest with our new game – Sister of a Dragon. A demo version that showcases its battle system is now available, with over 30 encounters:

https://store.steampowered.com/app/3723490/Sister_of_a_Dragon__DEMO/

The game has 3 pillars: the story mode, which includes adventures, party development and character progression; the challenge mode, which is all about turn-based battles using a hex matrix; and the open world mechanic – that is, crafting and alchemy.

Now that we have released the demo, we'll keep it public, and will continue to update it regularly all the way until it features the whole palette of the game's mechanics.



If you're good at playing Gremlins, Inc.... see if you can score 499/499 ːsunnyemoː in Sister of a Dragon's demo!