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  3. UPDATE 2025/02/08

UPDATE 2025/02/08

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



[h2]UPDATE 2025/02/08[/h2]

[h3]LANGUAGE EDITS[/h3]
  • Harmonized description of rules on ːcardsː multiple cards (more than 20), so that the same mechanic is explained in exactly the same way. This invisible work actually takes quite some time as we go back and forth to bring consistency. It may not be a big deal for the veterans, but it makes the game easier to grasp for every new player, and this is important! Languages affected: English, Simplified Chinese (ːmagic_sparklesː thanks, 炒鸡厨客), Japanese, Russian.

  • One of the jail cards had, in Ukrainian, a mistake in the description ("-0 days"). Last week's update fixed this issue in Russian, but not in Ukrainian. This is fixed now. (ːmagic_sparklesː thanks, Infernomance).


[h3]USER INTERFACE[/h3]
  • Changed the font size for Japanese and Simplified Chinese languages in Gremlinopedia.




[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

We continue to edit the rules of the cards for clarity in the four major languages used by players, with an update of the texts every week.

[h3]USER INTERFACE[/h3]

We started to look at the icons of spots and locations used on the playing field. Some of them could use an update in color and contrast, to be easier to recognize. We will update the assets gradually, with future weekly updates.


[h3]TECH ISSUES[/h3]

There's a server upgrade in the plans, which will provide significant improvement in stability. Tentatively, it is scheduled for the next week's update. If you will be in the game at the moment of the update, you will see a notice asking you to re-join. Don't worry.

[h3]OTHER[/h3]

The update to ːcardsː “Brand recognition” is pushed to the next week or later, due to a larger than expected workload related to testing how it works.

Attention! Question time! Do you use the High Contrast mode in Settings, when playing the game? It dims down the background of the playing field, and visibility is greatly improved. All of us at the studio do this. But do other player use, or even know, of this feature?

Some good news: in January, over 10.000 new players joined Gremlins, Inc. – welcome to the Clockwork Town! if you have any questions, or need advise, don't be strangers, please post on Steam forums.

ːfirstplaceː Lunar New Year Tournament: we are now in the last stages of reviewing the protests filed during the event, and expect to publish the results in the middle of the coming week. if you find yourself among the winners entitled to enamel pins or t-shirts, don't forget to contact us to confirm your delivery address.

[Team CO]

–––––

PS

ːmaliceːːmaliceːːmaliceː Shameless promotion time! ːmaliceːːmaliceːːmaliceː

Our new game has a Steam page now (we plan to release a demo in the summer):

https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/