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  3. UPDATE 2025/03/29

UPDATE 2025/03/29

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/03/29[/h2]

[h3]LANGUAGE EDITS[/h3]

We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

Clarified the description of MF cards, which vary from language to language, but are roughly 20-25. It should be easier to understand, especially for MF cards where there is a choice. Some card names have also been changed. Language: English, Russian, Japanese.

A Ukrainian description of the Fair Play Rules has been added. Typos in the Russian description of the Fair Play Rules have been fixed (thanks, :magic_sparkles: 4nsZei).

[h3]USER INTERFACE[/h3]

One of the banker's abilities, Personal Cash Back, is also activated when a Chaos card is played, but that was not indicated on the card. This has been fixed. (thanks, :magic_sparkles: 修罗牌浪).



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

We are in the process of changing to a more enjoyable flavor of MF cards.

[h3]CHARACTER STATS[/h3]

Currently, the tally is shown for each number of players in a session, but this is of little use since ranked and tournaments are almost always held at 4 players in EU and 2 players in Asia.
Therefore, we plan to change this, such as field 1/2, chaos card ON/OFF, etc.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.