UPDATE 2025/04/04
Good morning, dear friends :
As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –

[h2]UPDATE 2025/04/04[/h2]
[h3]LANGUAGE EDITS[/h3]
Updated the descriptions of a few action cards. Language: Japanese.
Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).
Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).
[h3]USER INTERFACE[/h3]
When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).
[h3]BUG FIXES[/h3]
In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).
When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)
[h2]ROADMAP[/h2]
[h3]LANGUAGE EDITS[/h3]
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
[h3]TOURNAMENT[/h3]
The results of the 9th Anniversary Tournament have been announced.
–––––
PS
We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.
As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
- edits for card rules, to make them easier to understand;
- fixing typos and missing values in some languages;
- occasionally, balancing changes (thanks to the forum discussions);
- sometimes, improvements in visual assets (contrast/colors);
- sometimes, improvements in the UI (font sizes and other things);
- from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –

[h2]UPDATE 2025/04/04[/h2]
[h3]LANGUAGE EDITS[/h3]
Updated the descriptions of a few action cards. Language: Japanese.
Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).
Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).
[h3]USER INTERFACE[/h3]
When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).
[h3]BUG FIXES[/h3]
In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).
When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)
[h2]ROADMAP[/h2]
[h3]LANGUAGE EDITS[/h3]
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
[h3]TOURNAMENT[/h3]
The results of the 9th Anniversary Tournament have been announced.
–––––
PS
We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.