UPDATE 2025/04/18
Good morning, dear friends :
As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.

[h2]UPDATE 2025/04/18[/h2]
This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.
We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.
[h3]LANGUAGE EDITS[/h3]
Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.
Updated the description of a few cards. Language: Russian.
A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).
Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).

[h2]ROADMAP[/h2]
The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.
We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.
What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!
Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!
We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.
If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.
[h3]LANGUAGE EDITS[/h3]
We will try to finish the edits of ːtelegramː Misfortunes in the coming week.
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
[h3]GAME BALANCE[/h3]
Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.
PS
On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
- edits for card rules, to make them easier to understand;
- fixing typos and missing values in some languages;
- occasionally, balancing changes (thanks to the forum discussions);
- sometimes, improvements in visual assets (contrast/colors);
- sometimes, improvements in the UI (font sizes and other things);
- from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.

[h2]UPDATE 2025/04/18[/h2]
This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.
We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.
[h3]LANGUAGE EDITS[/h3]
Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.
Updated the description of a few cards. Language: Russian.
A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).
Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).

[h2]ROADMAP[/h2]
The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.
We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.
What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!
Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!
We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.
If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.
[h3]LANGUAGE EDITS[/h3]
We will try to finish the edits of ːtelegramː Misfortunes in the coming week.
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
[h3]GAME BALANCE[/h3]
Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.
PS
On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.
