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CHARACTER CHANGES



Hello there!

Based on the community feedback as well as the stats from tens of thousands of sessions completed on the servers of Gremlins, Inc., we plan to adjust special abilities of 2 characters.
Before we do this, we’d like to receive a bit more feedback – please help us by commenting on this topic on Steam forums as well as on the game’s Discord server!

[h3]Expected adjustments of the Banker[/h3]
This is a character that is too powerful in duels but isn't effective enough in sessions with more than one opponent. To balance this out, we consider changing the ability "Money makes money" from:
  • whenever you stop on one of the income spots, your income is increased by 2

to:
  • whenever you stop on one of the Income spots, your income is increased by a value equal to the number of opponents in the session (in team sessions, only players of opposing teams count as opponents)

With this change, the Banker will become stronger in sessions that have a higher number of opponents – but will become weaker in duels where this ability will provide +1 income instead of +2.

Another smaller change that we consider for this character: changing the ability "Old Investments" to provide +10 income at the start of the session, but not to give any additional money.

The intention here is to reduce the initial aggression toward this character, which is sometimes experienced due to its better starting conditions.

[h3]Expected adjustments of the Collector[/h3]
The main issue with this character is not its strength or weakness, but the fact that it isn't very interesting at its core because its abilities provide almost no meaningful choices. By design, the Collector also heavily relies on the size of its collection of active permanent cards – but has no tools at its disposal that could help to expand it.

To compensate this and make the character a bit stronger, we consider giving the Collector a new, fifth, ability “Excavation”:
  • whenever you stop on one of the Income spots, you can choose between using the spot's effect or discarding any number of cards from your hand

This ability will make the Collector very effective at managing its hand, but in order to use it the player must reject double income (and that could be a significant sum of money), which puts in front of the player an interesting choice. This also helps the Collector in cases where the player struggles with finding permanent cards to play and expand the collection.

[h3]Please share your feedback![/h3]
We very much look forward to your comments on these proposed changes in this thread on Steam Forums as well as on the game’s official Discord server. Thank you!