RANKED RULES FOR SEPTEMBER
SET OF RULES FOR SEPTEMBER, 2020
The following rules become active on September 1, at 12:00 GMT, and will apply throughout September to all ranked sessions that are launched after that point.
ːsteampunkː EUROPE
ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town
* Special rules:
None.
ːsteampunkː ASIA
ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town
* Special rules:
The following cards are removed from the deck:
ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː False Testimony
ːcardsː A Fraudulent Transaction
ːcardsː Judgement day
ːcardsː An Honest Exchange
ːsteampunkːːsteampunkːːsteampunkː
In addition to this set of rules, we also are changing a few cards. The following changes are applied in all modes and will be active for at least 1 month. Please keep in mind that for the next season we might revert these adjustments or replace them with something else. It depends on the results of the tests and feedback we'll receive from the community.
[h3]A Prank[/h3]

Reason: this card doesn't really need any extra money attached to it so we remove them. And we want to make it a bit more tempting to use it for movement, therefore it now has 4 move points.
[h3]A Set-Up[/h3]

Reason: we want to make this card a bit more punishing, especially in the early game when extra malice plays a significant role.
[h3]Robbery![/h3]

Reason: yes, we nerf it again. Our previous change did not affect the popularity of the card too much and it's still one of the most playable cards in the game. So, the goal is the same: reduce the popularity of the card and make it less desirable to play. This time with extra malice instead of further money reduction.
[h3]A Deal with the Devil[/h3]

Reason: we think that the versatility of this card should be accompanied by a bit more significant negative effect.
[h3]Forbidden Knowledge[/h3]

Reason: we want to increase the popularity of this card by a bit. $50 probably won't do much but that's just for the start.
[h3]Diablerie[/h3]

Reason: considering its double effect, this slight increase of the malice is very much justifiable.
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